Using CORBA Middleware to Support the Development of Distributed Virtual Environment Applications. - Shane Wilson; S. Sayers; M. D. J. McNeill (WSCG (Short Papers), 2001)

A Spoken Dialogue System for Navigation in Non-Immersive Virtual Environments. - Michael D. J. McNeill; Heather M. Sayers; Shane Wilson; Paul Mc Kevitt (Comput. Graph. Forum, 2002)

Navigational tools for desktop virtual environment interfaces. - Heather M. Sayers; Shane Wilson; M. D. J. McNeill (Virtual Real., 2004)

Software architectures for collaborative virtual environments. - Shane Wilson (2004)

SMART Rehabilitation: Implementation of ICT Platform to Support Home-Based Stroke Rehabilitation. - Huiru Zheng; Richard J. Davies; T. Stone; Shane Wilson; Jackie Hammerton; Sue J. Mawson; P. M. Ware; Norman D. Black; Nigel D. Harris; Chris Eccleston; Huosheng Hu; Huiyu Zhou 001; et al. (HCI (5), 2007)

Integrating virtual worlds & virtual learning environments for online education. - Michael J. Callaghan; Kerri McCusker; Julio Lopez Losada; Jim Harkin; Shane Wilson (ICE-GIC, 2009)

Game-based strategy to teaching electronic & electrical engineering in virtual worlds. - Michael J. Callaghan; Kerri McCusker; Julio Lopez Losada; Jim Harkin; Shane Wilson; Jean Dugas; Stephane Demots; Fabien Desbois; Alex Fouquet; Florence Sauviat (ICE-GIC, 2010)

CaPSID: A bioinformatics platform for computational pathogen sequence identification in human genomes and transcriptomes. - Ivan Borozan; Shane Wilson; Paola Blanchette; Philippe Laflamme; Stuart N. Watt; Paul M. Krzyzanowski; Fabrice Sircoulomb; Robert Rottapel; Philip E. Branton; Vincent Ferretti (BMC Bioinform., 2012)

Intelligent assessment and content personalisation in adaptive educational systems. - Kerri McCusker; Jim Harkin; Shane Wilson; Michael J. Callaghan (ITHET, 2013)

Games, Gameplay, and BCI: The State of the Art. - David Marshall; Damien Coyle; Shane Wilson; Michael J. Callaghan (IEEE Trans. Comput. Intell. AI Games, 2013)

Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering. - Michael J. Callaghan; Kerri McCusker; Julio Lopez Losada; Jim Harkin; Shane Wilson (IEEE Trans. Ind. Informatics, 2013)

Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games. - Ryan Beveridge; David Marshall; Shane Wilson; Damien Coyle (CGAMES, 2015)

Interacting with multiple game genres using Motion Onset Visual Evoked Potentials. - David Marshall; Ryan Beveridge; Shane Wilson; Damien Coyle (CGAMES, 2015)