Middle school girls + games programming = information technology fluency. - Linda L. Werner; Shannon Campe; Jill Denner (SIGITE Conference, 2005)

Children learning computer science concepts via Alice game-programming. - Linda L. Werner; Shannon Campe; Jill Denner (SIGCSE, 2012)

The fairy performance assessment: measuring computational thinking in middle school. - Linda L. Werner; Jill Denner; Shannon Campe; Damon Chizuru Kawamoto (SIGCSE, 2012)

Pair programming for middle school students: does friendship influence academic outcomes? - Linda L. Werner; Jill Denner; Shannon Campe; Eloy Ortiz; Dawn DeLay; Amy C. Hartl; Brett Laursen (SIGCSE, 2013)

Using Game Mechanics to Measure What Students Learn from Programming Games. - Jill Denner; Linda L. Werner; Shannon Campe; Eloy Ortiz (Int. J. Game Based Learn., 2014)

Children Programming Games: A Strategy for Measuring Computational Learning. - Linda L. Werner; Jill Denner; Shannon Campe (ACM Trans. Comput. Educ., 2014)

Pair Programming Interactions in Middle School: Collaborative, Constructive, Dismissive, or Disengaged? (Abstract Only). - Shannon Campe; Jill Denner; Emily Green; Linda L. Werner (SIGCSE, 2018)

Computer Science Pathways for Latino/a Youth in a Community Technology Center: (Abstract Only). - Jill Denner; Shannon Campe (SIGCSE, 2018)

Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research. - Jill Denner; Shannon Campe; Linda L. Werner (ACM Trans. Comput. Educ., 2019)

Supporting Students from Underrepresented Groups to Succeed in Computing: Research and Programs in Community College. - Debra J. Richardson; Amardeep Kahlon; Cheryl Calhoun; Shannon Campe (SIGCSE, 2020)

Pair programming in middle school: variations in interactions and behaviors. - Shannon Campe; Jill Denner; Emily Green; David M. Torres (Comput. Sci. Educ., 2020)

Computational Sophistication of Games Programmed by Children: A Model for Its Measurement. - Linda L. Werner; Jill Denner; Shannon Campe; David M. Torres (ACM Trans. Comput. Educ., 2020)

Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants. - James Collin Fey; Raquel Breejon Robinson; Chen Ji; Ella Dagan; Shannon Campe; Kaia Schweig; Elliot Crisp; Carmen Alicia Padilla De La Torre; Katherine Isbister (CHI, 2025)