Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students. - Irina Kuznetcova; Michael Glassman; Shantanu Tilak; Ziye Wen; Marvin Evans; Logan Pelfrey; Tzu-Jung Lin (Comput. Educ., 2023)

Designing courses with sustainable virtual learning communities: a STEM teacher candidate course that extends beyond higher education. - Marvin Evans; Elizabeth Trolli; Ashlyn E. Pierson; Shantanu Tilak (J. Comput. High. Educ., 2025)

Situating makerspace curricula for students with learning differences within Vygotsky's cultural historical psychology. - Shantanu Tilak; Rachelle Viar; Beau Turner; Kadie Kennedy (Univers. Access Inf. Soc., 2025)