Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games. - Shun-Yun Hu; Shao-Chen Chang; Jehn-Ruey Jiang (CCNC, 2008)

Searching for Answers via Social Networks. - Jyun-Jie Huang; Shao-Chen Chang; Shun-Yun Hu (CCNC, 2008)

FLoD: A Framework for Peer-to-Peer 3D Streaming. - Shun-Yun Hu; Ting-Hao Huang; Shao-Chen Chang; Wei-Lun Sung; Jehn-Ruey Jiang; Bing-Yu Chen 004 (INFOCOM, 2008)

An architecture on proactive detecting, quarantining, and terminating resource leakage of Java-based applications. - Shao-Chen Chang; Min-Huang Ku; Han-Ching Tsao; Teh-Sheng Huang (APNOMS, 2012)

Two-phase online memory leak detection. - Jui-Shan Liang; Hung-Wei Kao; Han-Ching Tsao; Shao-Chen Chang; Meng-Hsun Tsai; Kuan-Hsien Li; Yingrong Coral Sung (APNOMS, 2012)

An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture. - Shao-Chen Chang; Gwo-Jen Hwang; Chin-Chung Tsai; Jyh-Chong Liang (ICALT, 2014)

Effects of In-Field Mobile Game-Based Learning Activities on Students Local Culture Identity. - Shao-Chen Chang; Gwo-Jen Hwang (IIAI-AAI, 2014)

Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses. - Gwo-Jen Hwang; Shao-Chen Chang (Br. J. Educ. Technol., 2016)

A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course. - Shao-Chen Chang; Sheng-Yuan Wang; Gwo-Jen Hwang (Int. J. Mob. Learn. Organisation, 2016)

Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach. - Shao-Chen Chang; Gwo-Jen Hwang (Interact. Learn. Environ., 2017)

Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions. - Shao-Chen Chang; Gwo-Jen Hwang (Comput. Educ., 2018)

How to learn and how to teach computational thinking: Suggestions based on a review of the literature. - Ting-Chia Hsu; Shao-Chen Chang; Yu-Ting Hung (Comput. Educ., 2018)

Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence. - Ting-Chia Hsu; Shao-Chen Chang; Nan-Cen Liu (J. Educ. Technol. Soc., 2018)

A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning. - Sheng-Yuan Wang; Shao-Chen Chang; Gwo-Jen Hwang; Pei-Ying Chen (Interact. Learn. Environ., 2018)

Effects of the use of interactive E-books by intensive care unit patients' family members: Anxiety, learning performances and perceptions. - Shu-Yen Lee; Tsae-Jyy Wang; Gwo-Jen Hwang; Shao-Chen Chang (Br. J. Educ. Technol., 2019)

Effects of applying a VR-based two-tier test strategy to promote elementary students' learning performance in a Geology class. - Shao-Chen Chang; Ting-Chia Hsu; Wei-Chen Kuo; Morris Siu-Yung Jong (Br. J. Educ. Technol., 2020)

A fuzzy expert system-based adaptive learning approach to improving students' learning performances by considering affective and cognitive factors. - Gwo-Jen Hwang; Han-Yu Sung; Shao-Chen Chang; Xing-Ci Huang (Comput. Educ. Artif. Intell., 2020)

Integration of the peer assessment approach with a virtual reality design system for learning earth science. - Shao-Chen Chang; Ting-Chia Hsu; Morris Siu-yung Jong (Comput. Educ., 2020)

Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors. - Qi-Fan Yang; Shao-Chen Chang; Gwo-Jen Hwang; Di Zou (Comput. Educ., 2020)

The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness. - Shao-Chen Chang; Ting-Chia Hsu; Yen-Ni Chen; Morris Siu-yung Jong (Interact. Learn. Environ., 2020)

Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach. - Gwo-Jen Hwang; Shao-Chen Chang (Br. J. Educ. Technol., 2021)

Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context. - Huichen Lin; Gwo-Jen Hwang; Shao-Chen Chang; Yaw-Don Hsu (Comput. Educ., 2021)

Analysing reader behaviours in self-service library stations using a bibliomining approach. - Yun-Fang Tu; Shao-Chen Chang; Gwo-Jen Hwang (Electron. Libr., 2021)

Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy. - Gwo-Jen Hwang; Shao-Chen Chang; Yanjie Song 002; Min-Chuan Hsieh (J. Comput. Assist. Learn., 2021)

Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts. - Shih-Ting Chu; Gwo-Jen Hwang; Shu-Yun Chien; Shao-Chen Chang (Br. J. Educ. Technol., 2023)

Facilitating EFL learners' active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts. - Chin-Yu Chen; Shao-Chen Chang; Gwo-Jen Hwang; Di Zou (Interact. Learn. Environ., 2023)

A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums. - Hsin-Yi Liang; Tien-Yu Hsu; Gwo-Jen Hwang; Shao-Chen Chang; Hui-Chun Chu (Interact. Learn. Environ., 2023)

Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training. - Hsin Huang; Gwo-Jen Hwang; Shao-Chen Chang (Interact. Learn. Environ., 2023)

Effects of a peer assessment-based scrum project learning system on computer programming's learning motivation, collaboration, communication, critical thinking, and cognitive load. - Shao-Chen Chang; Charoenchai Wongwatkit (Educ. Inf. Technol., 2024)

Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students' learning achievement and behaviors in horticultural education. - Gwo-Jen Hwang; An-Chi Lin; Shao-Chen Chang (Interact. Learn. Environ., 2024)

Improving the quality of communicating with dementia patients: A virtual reality-based simulated communication approach. - Huichen Lin; Hsin Huang; Chia-Kuang Tsai; Shao-Chen Chang (Br. J. Educ. Technol., 2025)