The design of guided learner -adaptable scaffolding in interactive learning environments. - Shari Metcalf (1999)

TEEMSS2: Technology Enhanced Elementary Math and Science - Year 1 Report. - Shari Metcalf (ICLS, 2006)

Exploring Student Understanding of Complex Causality in an Ecosystems-Based Multi-User Virtual Environment. - M. Shane Tutwiler; Tina A. Grotzer; Amy Kamarainen; Shari Metcalf; Chris Dede (CSCL, 2011)

Ecosystem Science Learning via Multi-User Virtual Environments. - Shari Metcalf; Amy Kamarainen; M. Shane Tutwiler; Tina A. Grotzer; Chris Dede (Int. J. Gaming Comput. Mediat. Simulations, 2011)

Learning About Ecosystems Through Collaborative Augmented Reality Experiences. - Amy M. Kamarainen; Shari Metcalf; Tina A. Grotzer; Chris Dede (CSCL (2), 2013)

Collaborative Learning in Virtual Environments: Role-Based Exploration of Causality in Ecosystems Over Time and Scale. - Shari Metcalf; Amy M. Kamarainen; Tina A. Grotzer; Chris Dede (CSCL (2), 2013)

EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. - Amy Kamarainen; Shari Metcalf; Tina A. Grotzer; Allison Browne; Diana Mazzuca; M. Shane Tutwiler; Chris Dede (Comput. Educ., 2013)

Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula. - Shari Metcalf; Amy Kamarainen; Tina A. Grotzer; Chris Dede (Int. J. Virtual Pers. Learn. Environ., 2013)

Understanding Data Variability in Ecosystems: Blending MUVE and Mobile Technologies to Support Reasoning with Real World Data. - Amy Kamarainen; Shari Metcalf; Tina A. Grotzer; Chris Dede (ICLS, 2014)

Collaborative Hypothesis-Building Using Immersive Virtual Environments for Ecosystems Science. - Shari Metcalf; Amy Kamarainen; Tina A. Grotzer; Chris Dede (ICLS, 2014)

Extending Log-Based Affect Detection to a Multi-User Virtual Environment for Science. - Ryan Shaun Baker; Jaclyn Ocumpaugh; Sujith M. Gowda; Amy M. Kamarainen; Shari J. Metcalf (UMAP, 2014)

Modifying Field Observation Methods on the Fly: Creative Metanarrative and Disgust in an Environmental MUVE. - Jaclyn Ocumpaugh; Ryan Shaun Baker; Amy M. Kamarainen; Shari J. Metcalf (UMAP Workshops, 2014)

Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science. - Shari Metcalf; Jason Chen; Amy Kamarainen; Kim Frumin; Trisha Vickrey; Tina A. Grotzer; Chris Dede (Int. J. Virtual Pers. Learn. Environ., 2014)

Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems. - Tina A. Grotzer; Megan M. Powell; Katarzyna M. Derbiszewska; Caroline J. Courter; Amy M. Kamarainen; Shari J. Metcalf; Christopher J. Dede (Technol. Knowl. Learn., 2015)

EcoXPT: Designing for Deeper Learning through Experimentation in an Immersive Virtual Ecosystem. - Chris Dede; Tina A. Grotzer; Amy Kamarainen; Shari Metcalf (J. Educ. Technol. Soc., 2017)

Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning. - Amy M. Kamarainen; Meredith M. Thompson; Shari J. Metcalf; Tina A. Grotzer; Michael Shane Tutwiler; Chris Dede (iLRN, 2018)

EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only). - Amanda Dickes; Shari Metcalf; Amy Kamarainen; Joseph M. Reilly; Karen Brennan; Tina A. Grotzer; Chris Dede (SIGCSE, 2018)

Supports for deeper learning of inquiry-based ecosystem science in virtual environments - Comparing virtual and physical concept mapping. - Shari J. Metcalf; Joseph M. Reilly; Amy M. Kamarainen; Jeffrey King; Tina A. Grotzer; Chris Dede (Comput. Hum. Behav., 2018)

Design of an Agent-Based Visual Programming Tool for Elementary Ecosystem Science Learning. - Shari Metcalf; Amanda Dickes; Karen Brennan; Chris Dede (ICER, 2019)

Scaffolding ecosystems science practice by blending immersive environments and computational modeling. - Amanda Catherine Dickes; Amy Kamarainen; Shari J. Metcalf; Semiha Gün-Yildiz; Karen Brennan; Tina A. Grotzer; Chris Dede (Br. J. Educ. Technol., 2019)

Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment. - Shuchi Grover; Gautam Biswas; Amanda Dickes; Amy Voss Farris; Pratim Sengupta; Beth Covitt; Kristin Gunckel; Alan Berkowitz; John Moore; Golnaz Arastoopour Irgens; Michael Horn 001; Uri Wilensky; et al. (ICLS, 2020)

Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices. - Shari J. Metcalf; Amanda Sommi; Sima Haddadin; Jennifer Scianna; David J. Gagnon (iLRN, 2021)

Assessing computational thinking through the lenses of functionality and computational fluency. - Shari J. Metcalf; Joseph M. Reilly; Soobin Jeon; Annie Wang; Allyson Pyers; Karen Brennan; Chris Dede (Comput. Sci. Educ., 2021)

Aqualab: Establishing Validity of an Adventure Game for Middle School Science. - Yoon Jeon Kim; Shari J. Metcalf; Jennifer Scianna; Glenda Perez; David J. Gagnon (ICCE, 2022)

Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game. - Shari J. Metcalf; David J. Gagnon; Stefan Slater (iLRN, 2023)

Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game. - Xiner Liu; Stefan Slater; Luke Swanson; Shari J. Metcalf; David J. Gagnon; Ryan S. Baker 001 (JCSG, 2024)

Integrating Large Language Models and Machine Learning to Detect Struggle in Educational Games. - Xiner Liu; Zhanlan Wei; Ryan S. Baker 001; Shari J. Metcalf; Jiayi Zhang 004; Amanda Barany; Stefan Slater; Luke Swanson; David J. Gagnon (AIED (5), 2025)