Killing Is Positive! - Annie Lang; Samuel D. Bradley; Edward F. Schneider; Sojung C. Kim; Sharon Mayell (J. Media Psychol. Theor. Methods Appl., 2012)

Heuristica: Designing a serious game for improving decision making. - Gwen Mullinix; Oliver Gray; Juan Colado; Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Chris Argenta; Marcia Clover; Steven Sickles; Edward Castronova; Peter M. Todd; Travis L. Ross; et al. (IGIC, 2013)

Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game. - Elizabeth S. Veinott; Brandon Perleman; Emily Polander; James Leonard; Gloria Berry; Richard Catrambone; Elizabeth T. Whitaker; Brianne Eby; Sharon Mayell; Kinneret Teodorescu; Taleri Hammack; Lucas Lemaster (GEM, 2014)

Slow Down You're Moving Too Fast. - Annie Lang; Nancy Schwartz; Sharon Mayell (J. Media Psychol. Theor. Methods Appl., 2015)