Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. - Sharon T. Steinemann; Elisa D. Mekler; Klaus Opwis (CHI PLAY, 2015)

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. - Elisa D. Mekler; Stefan Rank; Sharon T. Steinemann; Max Valentin Birk; Ioanna Iacovides (CHI PLAY (Companion), 2016)

The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. - Sharon T. Steinemann; Elisa D. Mekler; Klaus Opwis (CHI PLAY (Companion), 2016)

To Save or To Sacrifice?: Understanding Meaningful Choices in Games. - Glena Helen Iten; Sharon T. Steinemann; Klaus Opwis (CHI PLAY (Companion), 2017)

Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan. - Sharon T. Steinemann; Benjamin Geelan; Kristy de Salas; Klaus Opwis (CHI PLAY (Companion), 2017)

Citizen Science, Gamification, and Virtual Reality for Cognitive Research. - Jana Jarecki; Jacob Friis Sherson; Juho Hamari; Julia Ayumi Bopp; Julian Jarecki; Libby Heaney; Sharon T. Steinemann; Pinja Haikka; Carsten Bergenholtz (CogSci, 2017)

Interactive Narratives Affecting Social Change. - Sharon T. Steinemann; Glena Helen Iten; Klaus Opwis; Seamus F. Forde; Lars Fraßeck; Elisa D. Mekler (J. Media Psychol. Theor. Methods Appl., 2017)

Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives. - Glena Helen Iten; Sharon T. Steinemann; Klaus Opwis (CHI, 2018)

Understanding Fitness App Usage Over Time: Moving Beyond the Need for Competence. - Vanessa R. Lerch; Sharon T. Steinemann; Klaus Opwis (CHI Extended Abstracts, 2018)