Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems. - Shaun Bangay; Peter Clayton; David A. Sewry (Annual Simulation Symposium, 1997)

Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems. - Shaun Bangay; James E. Gain; Greg Watkins; Kevan Watkins (Parallel Comput., 1997)

From virtual to physical reality with paper folding. - Shaun Bangay (Comput. Geom., 2000)

Implementation and applications of the distortion operator. - Shaun Bangay (Afrigraph, 2001)

Experiences in porting a virtual reality system to Java. - Shaun Bangay (Afrigraph, 2001)

Geometric Approximations Towards Free Specular Comic Shading. - Holger Winnemöller; Shaun Bangay (Comput. Graph. Forum, 2002)

Realistic autonomous fish for virtual reality. - Adele Lobb; Shaun Bangay (Afrigraph, 2003)

A lightwave 3D plug-in for modeling long hair on virtual humans. - Deborah Patrick; Shaun Bangay (Afrigraph, 2003)

Rendering optimisations for stylised sketching. - Holger Winnemöller; Shaun Bangay (Afrigraph, 2003)

Simulation and visualization of fire using extended lindenmayer systems. - Tomasz Zaniewski; Shaun Bangay (Afrigraph, 2003)

Kaleidoscope configurations for reflectance measurement. - Shaun Bangay; Judith D. Radloff (Afrigraph, 2004)

Modelling and rendering techniques for African hairstyles. - Deborah Patrick; Shaun Bangay; Adele Lobb (Afrigraph, 2004)

Graph matching with subdivision surfaces for texture synthesis on surfaces. - Shaun Bangay; Chantelle Morkel (Afrigraph, 2006)

Duplicating road patterns in south african informal settlements using procedural techniques. - Kevin R. Glass; Chantelle Morkel; Shaun Bangay (Afrigraph, 2006)

Implementing the "GrabCut" segmentation technique as a plugin for the GIMP. - Matthew Marsh; Shaun Bangay; Adele Lobb (Afrigraph, 2006)

Procedural modeling facilities for hierarchical object generation. - Chantelle Morkel; Shaun Bangay (Afrigraph, 2006)

The identification of mammalian species through the classification of hair patterns using image pattern recognition. - Thamsanqa Moyo; Shaun Bangay; Greg Foster (Afrigraph, 2006)

Animated feather coats using field lines. - Shaun Bangay (Afrigraph, 2007)

Mechanisms for multimodality: taking fiction to another dimension. - Kevin R. Glass; Shaun Bangay; Bruce Alcock (Afrigraph, 2007)

A probabilistic movement model for shortest path formation in virtual ant-like agents. - Colin Chibaya; Shaun Bangay (SAICSIT, 2007)

Constraint-based conversion of fiction text to a time-based graphical representation. - Kevin R. Glass; Shaun Bangay (SAICSIT, 2007)

The relationship between emergence of the shortest path and information value using ant-like agents. - Colin Chibaya; Shaun Bangay (SAICSIT, 2008)

Flock Inspired Area Coverage Using Wireless Boid-Like Sensor Agents. - Colin Chibaya; Shaun Bangay (UKSim, 2008)

Evaluating and improving morpho-syntactic classification over multiple corpora using pre-trained, "off-the-shelf", parts-of-speech tagging tools. - Kevin R. Glass; Shaun Bangay (South Afr. Comput. J., 2008)

Simulating crowd phenomena in African markets. - Flora Ponjou Tasse; Kevin R. Glass; Shaun Bangay (Afrigraph, 2009)

Minimum spanning trees for valley and ridge characterization in digital elevation maps. - Shaun Bangay; David de Bruyn; Kevin R. Glass (Afrigraph, 2010)

Identifying annotations for adventure game generation from fiction text. - Ross Berkland; Shaun Bangay (SAICSIT, 2010)

Modelling attribute dependencies in single unit game combat settings. - Shaun Bangay; Owen Makin (IGIC, 2013)

Emergent effects in massive agent swarms in real-time game environments. - Owen Knight; Tim Wilkin 001; Shaun Bangay (IGIC, 2013)

Establishing competitive domination cycles for peer-to-peer game combat. - Owen Makin; Shaun Bangay (IGIC, 2013)

Generating an attribute space for analyzing balance in single unit RTS game combat. - Shaun Bangay; Owen Makin (CIG, 2014)

Generating Repudiable, Memorizable, and Privacy Preserving Security Questions Using the Propp Theory of Narrative. - Lei Pan 002; Shaun Bangay (CyberC, 2014)

Encouraging organized active game play in primary school children. - Sophie McKenzie; Shaun Bangay; Lisa M. Barnett; Nicola D. Ridgers; Jo Salmon (GEM, 2014)

Evaluating Locality Sensitive Hashing for Matching Partial Image Patches in a Social Media Setting. - Shaun Bangay; Orson Lv (J. Multim., 2014)

On the fast Lanczos method for computation of eigenvalues of Hankel matrices using multiprecision arithmetics. - Shaun Bangay; Gleb Beliakov (Numer. Linear Algebra Appl., 2016)

Deterministic procedural generation of mesh detail through gradient tiling. - Shaun Bangay (ACSW, 2017)

Use of a biologically adapted reaction-diffusion model to generate hair properties for synthetic creatures. - Siew Mai Bong; Shaun Bangay (ACSW, 2017)

Evaluating sensor placement and modality for activity recognition in active games. - Natalie Jablonsky; Sophie McKenzie; Shaun Bangay; Tim Wilkin 001 (ACSW, 2017)

Orthogonal analysis of StarCraft II for game balance. - Owen Makin; Shaun Bangay (ACSW, 2017)

Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft II. - Shaun Bangay; Owen F. Makin (CHI PLAY, 2018)

Object localisation through clustering unreliable ultrasonic range sensors. - Lei Pan 002; Xi Zheng 001; Philip Kolar; Shaun Bangay (Int. J. Sens. Networks, 2018)

An overview of protection of privacy in multibiometrics. - Iynkaran Natgunanathan; Abid Mehmood; Yong Xiang 001; Guang Hua 001; Gang Li 009; Shaun Bangay (Multim. Tools Appl., 2018)

Facial Cues for Deception Detection in Virtual Reality Based Communication. - Farah Ditha Farizi; Shaun Bangay; Sophie McKenzie (BDIOT, 2019)

On Repurposing Social Virtual Reality Platforms to Support Distributed Learning. - Shaun Bangay; Guy Wood-Bradley; Hasan Shahid Ferdous; Thuong N. Hoang; Sophie McKenzie; Alexander Baldwin 001; Elicia Lanham (WI/IAT, 2020)

Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports. - Farah Ditha Farizi; Thuong N. Hoang; Shaun Bangay; Stefan Greuter (CHI PLAY, 2021)

Augmented Reality Analytics to Investigate Motor Skills for Crossing the Midline. - Manjeet Singh; Shaun Bangay; Atul Sajjanhar (ICCE, 2021)

Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented Reality. - Shaun Bangay; Adam P. A. Cardilini; Nyree L. Raabe; Kelly K. Miller; Jordan Vincent; Greg Bowtell; Daniel Ierodiaconou; Tanya King (VISIGRAPP (1: GRAPP), 2022)

An Architecture for Capturing and Presenting Learning Outcomes using Augmented Reality Enhanced Analytics. - Manjeet Singh; Shaun Bangay; Atul Sajjanhar (ISMAR Adjunct, 2022)

Augmented Reality Enhanced Analytics to Measure and Mitigate Disengagement in Teaching Young Children. - Manjeet Singh; Shaun Bangay; Atul Sajjanhar (ISMAR Adjunct, 2022)

Security beyond cybersecurity: side-channel attacks against non-cyber systems and their countermeasures. - Aaron Spence; Shaun Bangay (Int. J. Inf. Sec., 2022)

Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement. - Manjeet Singh; Shaun Bangay; Henry Grossek; Atul Sajjanhar (Multimodal Technol. Interact., 2023)

Teachers' Perspectives on Using Augmented-Reality-Enhanced Analytics as a Measure of Student Disengagement. - Manjeet Singh; Shaun Bangay; Atul Sajjanhar (Multimodal Technol. Interact., 2023)

Review Ecosystems to access Educational XR Experiences: a Scoping Review. - Shaun Bangay; Adam P. A. Cardilini; Sophie McKenzie; Maria Nicholas; Manjeet Singh (CoRR, 2024)

Reviewers of Educational Immersive and Extended Reality (XR) experiences: Who is creating these reviews and why? - Sophie McKenzie; Shaun Bangay; Maria Nicholas; Adam P. A. Cardilini; Manjeet Singh (CoRR, 2024)

Domain-Agnostic Representation of Side-Channels. - Aaron Spence; Shaun Bangay (Entropy, 2024)