Barrier pointing: using physical ed. - Jon Froehlich; Jacob O. Wobbrock; Shaun K. Kane (ASSETS, 2007)

Engaging student programmers as inclusive designers. - Shaun K. Kane (ITiCSE, 2007)

A web accessibility report card for top international university web sites. - Shaun K. Kane; Jessie A. Shulman; Timothy J. Shockley; Richard E. Ladner (W4A, 2007)

Everyday inclusive Web design: an activity perspective. - Shaun K. Kane (Inf. Res., 2007)

Envisioning systemic effects on persons and society throughout interactive system design. - Lisa P. Nathan; Batya Friedman; Predrag V. Klasnja; Shaun K. Kane; Jessica K. Miller (Conference on Designing Interactive Systems, 2008)

Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques. - Shaun K. Kane; Jeffrey P. Bigham; Jacob O. Wobbrock (ASSETS, 2008)

Design patterns for sociality in human-robot interaction. - Peter H. Kahn Jr.; Nathan G. Freier; Takayuki Kanda 001; Hiroshi Ishiguro; Jolina H. Ruckert; Rachel L. Severson; Shaun K. Kane (HRI, 2008)

TrueKeys: identifying and correcting typing errors for people with motor impairments. - Shaun K. Kane; Jacob O. Wobbrock; Mark Harniss; Kurt L. Johnson (IUI, 2008)

Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces. - Shaun K. Kane; Jacob O. Wobbrock; Ian E. Smith (Mobile HCI, 2008)

Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities. - Shaun K. Kane; Chandrika Jayant; Jacob O. Wobbrock; Richard E. Ladner (ASSETS, 2009)

CHIstory. - Michael S. Bernstein; Paul André; Kurt Luther; Erin Treacy Solovey; Erika Shehan Poole; Sharoda A. Paul; Shaun K. Kane; Jonathan Grudin (CHI Extended Abstracts, 2009)

Designing for discovery: opening the hood for open-source end user tinkering. - Gifford Cheung; Parmit K. Chilana; Shaun K. Kane; Braden Pellett (CHI Extended Abstracts, 2009)

Supporting volunteer activities with mobile social software. - Shaun K. Kane; Predrag V. Klasnja (CHI Extended Abstracts, 2009)

Exploring Cross-Device Web Use on PCs and Mobile Devices. - Shaun K. Kane; Amy K. Karlson; Brian Meyers; Paul Johns; Andy Jacobs; Greg Smith (INTERACT (1), 2009)

Working Overtime: Patterns of Smartphone and PC Usage in the Day of an Information Worker. - Amy K. Karlson; Brian Meyers; Andy Jacobs; Paul Johns; Shaun K. Kane (Pervasive, 2009)

Bonfire: a nomadic system for hybrid laptop-tabletop interaction. - Shaun K. Kane; Daniel Avrahami; Jacob O. Wobbrock; Beverly L. Harrison; Adam D. Rea; Matthai Philipose; Anthony LaMarca (UIST, 2009)

Context-enhanced interaction techniques for more accessible mobile phones. - Shaun K. Kane (ACM SIGACCESS Access. Comput., 2009)

Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails. - Stephanie Rosenthal; Shaun K. Kane; Jacob O. Wobbrock; Daniel Avrahami (UbiComp, 2010)

Usable gestures for blind people: understanding preference and performance. - Shaun K. Kane; Jacob O. Wobbrock; Richard E. Ladner (CHI, 2011)

Access overlays: improving non-visual access to large touch screens for blind users. - Shaun K. Kane; Meredith Ringel Morris; Annuska Z. Perkins; Daniel Wigdor; Richard E. Ladner; Jacob O. Wobbrock (UIST, 2011)

Ability-Based Design: Concept, Principles and Examples. - Jacob O. Wobbrock; Shaun K. Kane; Krzysztof Z. Gajos; Susumu Harada; Jon Froehlich (ACM Trans. Access. Comput., 2011)

What we talk about: designing a context-aware communication tool for people with aphasia. - Shaun K. Kane; Barbara Linam-Church; Kyle Althoff; Denise McCall (ASSETS, 2012)

A crowdsourcing quality control model for tasks distributed in parallel. - Shaojian Zhu; Shaun K. Kane; Jinjuan Feng; Andrew Sears (CHI Extended Abstracts, 2012)

Making "making" accessible. - Amy Hurst; Shaun K. Kane (IDC, 2013)

How power wheelchair users choose computing devices. - Patrick Carrington; Amy Hurst; Shaun K. Kane (ASSETS, 2013)

Touchplates: low-cost tactile overlays for visually impaired touch screen users. - Shaun K. Kane; Meredith Ringel Morris; Jacob O. Wobbrock (ASSETS, 2013)

Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures. - Uran Oh; Shaun K. Kane; Leah Findlater (ASSETS, 2013)

"Pray before you step out": describing personal and situational blind navigation behaviors. - Michele A. Williams; Amy Hurst; Shaun K. Kane (ASSETS, 2013)

SIG: NVI (non-visual interaction). - Anke M. Brock; Slim Kammoun; Hugo Nicolau; Tiago João Vieira Guerreiro; Shaun K. Kane; Christophe Jouffrais (CHI Extended Abstracts, 2013)

Access lens: a gesture-based screen reader for real-world documents. - Shaun K. Kane; Brian Frey; Jacob O. Wobbrock (CHI, 2013)

Button blender: remixing input to improve video game accessibility. - Karim Said; Shaun K. Kane (CHI Extended Abstracts, 2013)

Everyday making: identifying future uses for 3D printing in the home. - Rita Shewbridge; Amy Hurst; Shaun K. Kane (Conference on Designing Interactive Systems, 2014)

ABC and 3D: opportunities and obstacles to 3D printing in special education environments. - Erin Buehler; Shaun K. Kane; Amy Hurst (ASSETS, 2014)

Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk. - Rocío Calvo; Shaun K. Kane; Amy Hurst (ASSETS, 2014)

The gest-rest: a pressure-sensitive chairable input pad for power wheelchair armrests. - Patrick Carrington; Amy Hurst; Shaun K. Kane (ASSETS, 2014)

Tactile aids for visually impaired graphical design education. - Samantha McDonald; Joshua Dutterer; Ali Abdolrahmani; Shaun K. Kane; Amy Hurst (ASSETS, 2014)

"just let the cane hit it": how the blind and sighted see navigation differently. - Michele A. Williams; Caroline Marie Galbraith; Shaun K. Kane; Amy Hurst (ASSETS, 2014)

Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users. - Patrick Carrington; Amy Hurst; Shaun K. Kane (CHI, 2014)

Framing the conversation: the role of facebook conversations in shopping for eyeglasses. - Karim Said; Michele Annmarie Burton; Amy Hurst; Shaun K. Kane (CSCW, 2014)

Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter. - Shaun K. Kane; Jeffrey P. Bigham (SIGCSE, 2014)

Collaboratively designing assistive technology. - Shaun K. Kane; Amy Hurst; Erin Buehler; Patrick Carrington; Michele A. Williams (Interactions, 2014)

The Invisible Work of Accessibility: How Blind Employees Manage Accessibility in Mixed-Ability Workplaces. - Stacy M. Branham; Shaun K. Kane (ASSETS, 2015)

Collaborative Accessibility: How Blind and Sighted Companions Co-Create Accessible Home Spaces. - Stacy M. Branham; Shaun K. Kane (CHI, 2015)

Sharing is Caring: Assistive Technology Designs on Thingiverse. - Erin Buehler; Stacy M. Branham; Abdullah X. Ali; Jeremy J. Chang; Megan Kelly Hofmann; Amy Hurst; Shaun K. Kane (CHI, 2015)

Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities. - Kathryn Zyskowski; Meredith Ringel Morris; Jeffrey P. Bigham; Mary L. Gray; Shaun K. Kane (CSCW, 2015)

What not to wearable: using participatory workshops to explore wearable device form factors for blind users. - Michele A. Williams; Erin Buehler; Amy Hurst; Shaun K. Kane (W4A, 2015)

Audio-Based Feedback Techniques for Teaching Touchscreen Gestures. - Uran Oh; Stacy M. Branham; Leah Findlater; Shaun K. Kane (ACM Trans. Access. Comput., 2015)

Promoting Strategic Research on Inclusive Access to Rich Online Content and Services. - Clayton Lewis; Shaun K. Kane; Richard E. Ladner (ASSETS, 2016)

Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community. - Halley P. Profita; Abigale Stangl; Laura Matuszewska; Sigrunn Sky; Shaun K. Kane (ASSETS, 2016)

"Holy Starches Batman!! We are Getting Walloped!": Crowdsourcing Comic Book Transcriptions. - Christine Samson; Casey Fiesler; Shaun K. Kane (ASSETS, 2016)

Let's Get Lost: Exploring Social Norms In Predominately Blind Environments. - William Easley; Michele A. Williams; Ali Abdolrahmani; Caroline Marie Galbraith; Stacy M. Branham; Amy Hurst; Shaun K. Kane (CHI Extended Abstracts, 2016)

"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users. - Meredith Ringel Morris; Annuska Zolyomi; Catherine Yao; Sina Bahram; Jeffrey P. Bigham; Shaun K. Kane (CHI, 2016)

Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching. - Martez E. Mott; Radu-Daniel Vatavu; Shaun K. Kane; Jacob O. Wobbrock (CHI, 2016)

The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use. - Halley Profita; Reem Albaghli; Leah Findlater; Paul T. Jaeger; Shaun K. Kane (CHI, 2016)

SIG on the State of Accessibility at CHI. - Jennifer Ann Rode; Erin Brady; Erin Buehler; Shaun K. Kane; Richard E. Ladner; Kathryn E. Ringland; Jennifer Mankoff (CHI Extended Abstracts, 2016)

The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests. - Patrick Carrington; Jian-Ming Chang; Kevin Chang 005; Catherine Hornback; Amy Hurst; Shaun K. Kane (ACM Trans. Access. Comput., 2016)

GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications. - Darren Guinness; Daniel Szafir; Shaun K. Kane (Conference on Designing Interactive Systems, 2017)

Let's Talk About X: Combining Image Recognition and Eye Gaze to Support Conversation for People with ALS. - Shaun K. Kane; Meredith Ringel Morris (Conference on Designing Interactive Systems, 2017)

Tangibles + Programming + Audio Stories = Fun. - Varsha Koushik; Shaun K. Kane (ASSETS, 2017)

Goby: A Wearable Swimming Aid for Blind Athletes. - Annika Muehlbradt; Varsha Koushik; Shaun K. Kane (ASSETS, 2017)

Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games. - Srinjita Bhaduri; Jesús G. Ortiz Tovar; Shaun K. Kane (Creativity & Cognition, 2017)

Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild". - LouAnne E. Boyd; Kyle Rector; Halley Profita; Abigale J. Stangl; Annuska Zolyomi; Shaun K. Kane; Gillian R. Hayes (CHI, 2017)

Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design. - Anna Maria Feit; Shane Williams; Arturo Toledo; Ann Paradiso; Harish Kulkarni; Shaun K. Kane; Meredith Ringel Morris (CHI, 2017)

"At times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices. - Shaun K. Kane; Meredith Ringel Morris; Ann Paradiso; Jon Campbell (CSCW, 2017)

Bonk: accessible programming for accessible audio games. - Shaun K. Kane; Varsha Koushik; Annika Muehlbradt (IDC, 2018)

(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies. - Marion Koelle; Susanne Boll; Thomas Olsson 002; Julie R. Williamson; Halley Profita; Shaun K. Kane; Robb Mitchell (CHI Extended Abstracts, 2018)

Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments. - Oussama Metatla; Marcos Serrano; Christophe Jouffrais; Anja Thieme; Shaun K. Kane; Stacy M. Branham; Émeline Brulé; Cynthia L. Bennett (CHI Extended Abstracts, 2018)

Exploring the Design of Audio-Kinetic Graphics for Education. - Annika Muehlbradt; Madhur Atreya; Darren Guinness; Shaun K. Kane (ICMI, 2018)

The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ISS, 2018)

Supporting Remote Real-Time Expert Help: Opportunities and Challenges for Novice 3D Modelers. - Parmit K. Chilana; Nathaniel Hudson; Srinjita Bhaduri; Prashant Shashikumar; Shaun K. Kane (VL/HCC, 2018)

Interacting with Distant Objects in Augmented Reality. - Matt Whitlock; Ethan Harnner; Jed R. Brubaker; Shaun K. Kane; Danielle Albers Szafir (VR, 2018)

Ability-based design. - Jacob O. Wobbrock; Krzysztof Z. Gajos; Shaun K. Kane; Gregg C. Vanderheiden (Commun. ACM, 2018)

"Wear It Loud": How and Why Hearing Aid and Cochlear Implant Users Customize Their Devices. - Halley P. Profita; Abigale Stangl; Laura Matuszewska; Sigrunn Sky; Raja S. Kushalnagar; Shaun K. Kane (ACM Trans. Access. Comput., 2018)

Youth Learning Machine Learning through Building Models of Athletic Moves. - Abigail Zimmermann-Niefield; Makenna Turner; Bridget Murphy; Shaun K. Kane; R. Benjamin Shapiro (IDC, 2019)

RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ASSETS, 2019)

RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ASSETS, 2019)

StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories. - Varsha Koushik; Darren Guinness; Shaun K. Kane (CHI, 2019)

"It Broadens My Mind": Empowering People with Cognitive Disabilities through Computing Education. - Varsha Koushik; Shaun K. Kane (CHI, 2019)

EyeDescribe: Combining Eye Gaze and Speech to Automatically Create Accessible Touch Screen Artwork. - Kyle Reinholt; Darren Guinness; Shaun K. Kane (ISS, 2019)

Sports and machine learning: How young people can use data from their own bodies to learn about machine learning. - Abigail Zimmermann-Niefield; R. Benjamin Shapiro; Shaun K. Kane (XRDS, 2019)

Wearables. - Shaun K. Kane (Web Accessibility (2nd Ed.), 2019)

Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems. - Shaun K. Kane; Anhong Guo; Meredith Ringel Morris (ASSETS, 2020)

"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility. - Martez E. Mott; John C. Tang; Shaun K. Kane; Edward Cutrell; Meredith Ringel Morris (ASSETS, 2020)

BrailleBlocks: Computational Braille Toys for Collaborative Learning. - Vinitha Gadiraju; Annika Muehlbradt; Shaun K. Kane (CHI, 2020)

"Our Dog Probably Thinks Christmas is Really Boring": Re-mediating Science Education for Feminist-Inspired Inquiry. - Annie Kelly; Christine T. Chang; Christian Hill; Mary Etta West; Mary Yoder; Joseph L. Polman; Shaun K. Kane; Michael Eisenberg; R. Benjamin Shapiro (ICLS, 2020)

Cyclops: Designing an eye-controlled instrument for accessibility and flexible use. - William Christopher Payne; Ann Paradiso; Shaun K. Kane (NIME, 2020)

Game changer: accessible audio and tactile guidance for board and card games. - Gabriella M. Johnson; Shaun K. Kane (W4A, 2020)

Overview of assets 2019. - Jeffrey P. Bigham; Shiri Azenkot; Shaun K. Kane (ACM SIGACCESS Access. Comput., 2020)

"It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting. - Vinitha Gadiraju; Jérémie Garcia; Shaun K. Kane; Anke M. Brock (ASSETS, 2021)

Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely. - Vinitha Gadiraju; Olwyn Doyle; Shaun K. Kane (CHI, 2021)

Knitting Access: Exploring Stateful Textiles with People with Disabilities. - Annika Muehlbradt; Gregory Whiting; Shaun K. Kane; Laura Devendorf (Conference on Designing Interactive Systems, 2022)

Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers. - Varsha Koushik; Shaun K. Kane (Int. J. Hum. Comput. Stud., 2022)

What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative Captioning. - Annika Muehlbradt; Shaun K. Kane (ACM Trans. Access. Comput., 2022)

"I just thought it was me": How Smartphones Fail Users with Mild-to-Moderate Dexterity Differences. - Molly Bowman; Jerry Robinson; Erin Buehler; Shaun K. Kane (ASSETS, 2023)

SpeakFaster Observer: Long-Term Instrumentation of Eye-Gaze Typing for Measuring AAC Communication. - Shanqing Cai; Subhashini Venugopalan; Katrin Tomanek; Shaun K. Kane; Meredith Ringel Morris; Richard Cave; Robert L. MacDonald; Jon Campbell; Blair Casey; Emily Kornman; Daniel E. Vance; Jay C. Beavers (CHI Extended Abstracts, 2023)

"The less I type, the better": How AI Language Models can Enhance or Impede Communication for AAC Users. - Stephanie Valencia; Richard Cave; Krystal Kallarackal; Katie Seaver; Michael Terry; Shaun K. Kane (CHI, 2023)

Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges. - Qiaosi Wang; Michael Madaio; Shaun K. Kane; Shivani Kapania; Michael Terry; Lauren Wilcox (CHI, 2023)

"I wouldn't say offensive but...": Disability-Centered Perspectives on Large Language Models. - Vinitha Gadiraju; Shaun K. Kane; Sunipa Dev; Alex S. Taylor; Ding Wang; Emily Denton; Robin Brewer (FAccT, 2023)

Ability + Motivation: Understanding Factors that Influence People with Cognitive Disabilities in Regularly Practicing Daily Activities. - Varsha Koushik; Shaun K. Kane (W4A, 2023)

Breaking Barriers to Creative Expression: Co-Designing and Implementing an Accessible Text-to-Image Interface. - Atieh Taheri; Mohammad Izadi; Gururaj Shriram; Negar Rostamzadeh; Shaun K. Kane (CoRR, 2023)

Using Large Language Models to Accelerate Communication for Users with Severe Motor Impairments. - Shanqing Cai; Subhashini Venugopalan; Katie Seaver; Xiang Xiao; Katrin Tomanek; Sri Jalasutram; Meredith Ringel Morris; Shaun K. Kane; Ajit Narayanan; Robert L. MacDonald; Emily Kornman; Daniel E. Vance; et al. (CoRR, 2023)

Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity. - Cynthia L. Bennett; Renee Shelby; Negar Rostamzadeh; Shaun K. Kane (ASSETS, 2024)

"It's an independent living skill, but covered with fun!": Prompting At-Home Skill Development for Children with Vision Impairment. - Vinitha Gadiraju; Lucia Jayne; Shaun K. Kane (ASSETS, 2024)

A Recipe for Success? Exploring Strategies for Improving Non-Visual Access to Cooking Instructions. - Franklin Mingzhe Li; Ashley Wang; Patrick Carrington; Shaun K. Kane (ASSETS, 2024)

From Provenance to Aberrations: Image Creator and Screen Reader User Perspectives on Alt Text for AI-Generated Images. - Maitraye Das; Alexander J. Fiannaca; Meredith Ringel Morris; Shaun K. Kane; Cynthia L. Bennett (CHI, 2024)

A Contextual Inquiry of People with Vision Impairments in Cooking. - Franklin Mingzhe Li; Michael Xieyang Liu; Shaun K. Kane; Patrick Carrington (CHI, 2024)

"They only care to show us the wheelchair": disability representation in text-to-image AI models. - Kelly Avery Mack; Rida Qadri; Remi Denton; Shaun K. Kane; Cynthia L. Bennett (CHI, 2024)

StreetViewAI: Making Street View Accessible Using Context-Aware Multimodal AI. - Jon E. Froehlich; Alexander Fiannaca; Nimer Jaber; Victor Tsaran; Shaun K. Kane (CoRR, 2025)

"Does the cafe entrance look accessible? Where is the door?" Towards Geospatial AI Agents for Visual Inquiries. - Jon E. Froehlich; Jared Hwang; Zeyu Wang; John S. O'Meara; Xia Su; William Huang; Yang Zhang; Alex Fiannaca; Philip Q. Nelson; Shaun K. Kane (CoRR, 2025)