Exact From-Region Visibility Culling. - Shaun Nirenstein; Edwin H. Blake; James E. Gain (Rendering Techniques, 2002)

Hierarchical level of detail optimization for constant frame rate rendering of radiosity scenes. - Shaun Nirenstein; Edwin H. Blake; Simon Winberg; Ashton E. W. Mason (South Afr. Comput. J., 2002)

Accelerating ray shooting through aggressive 5D visibility preprocessing. - Adrian Sharpe; Matthew Hampton; Shaun Nirenstein; James E. Gain; Edwin H. Blake (Afrigraph, 2003)

Fast and accurate visibility preprocessing - Shaun Nirenstein (2003)

Hardware Accelerated Visibility Preprocessing using Adaptive Sampling. - Shaun Nirenstein; Edwin H. Blake (Rendering Techniques, 2004)

A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries. - Denis Haumont; Otso Makinen; Shaun Nirenstein (Rendering Techniques, 2005)