Using Handheld Gaming Device to Increase Multiple Intelligences with Digital Puzzle Game. - Tsung-Yen Chuang; Sheng-Hsiung Su; Yi-Ping Tsao (ICCE, 2010)

Seventh Grade Students' Learning Attitudes toward Game-based Programming. - Sheng-Hsiung Su; Tsung-Yen Chuang (ICCE, 2010)

Uncover the Ambiguity between GBL and CAI. - Tsung-Yen Chuang; Yen-Ru Shi; Tsun-Huang Tsai; Chi-Yu Yang; Shu-Yuan Tao; Jung-Tsan Ma; Sheng-Hsiung Su; Yu-Jen Hsu (ICCE, 2012)

Using mobile console games for multiple intelligences and education. - Tsung-Yen Chuang; Sheng-Hsiung Su (Int. J. Mob. Learn. Organisation, 2012)

Influence of Cognitive Style and Cooperative Learning on Application of Augmented Reality to Natural Science Learning. - Hao-Chiang Koong Lin; Sheng-Hsiung Su; Sheng-Tien Wang; Shang-Chin Tsai (Int. J. Technol. Hum. Interact., 2015)

Construction of Multi-mode Affective Learning System: Taking Affective Design as an Example. - Hao-Chiang Koong Lin; Sheng-Hsiung Su; Ching-Ju Chao; Cheng-Yen Hsieh; Shang-Chin Tsai (J. Educ. Technol. Soc., 2016)

Multi-Modal Affective Computing Technology Design the Interaction between Computers and Human of Intelligent Tutoring Systems. - Sheng-Hsiung Su; Hao-Chiang Koong Lin; Cheng-Hung Wang; Zu-Ching Huang (Int. J. Online Pedagog. Course Des., 2016)