A Novel PROMSIS Vertical Handoff Decision Algorithm for Heterogeneous Wireless Networks. - Shengmei Liu; Zhongjiu Zheng; Su Pan 002 (Int. J. Distributed Sens. Networks, 2013)

Research on vertical handoff decision based on service history information and SINR for heterogeneous wireless networks. - Shengmei Liu; Pan Su 002; Zhengkun Mi (Telecommun. Syst., 2013)

基于多属性判决的网络选择算法 (Network Selection Algorithm Based on Multi-attribute Decision). - Yu Zhang; Shengmei Liu (计算机科学, 2015)

Optimization of Energy Consumption in the Mobile Cloud Systems. - Su Pan 002; Sheng-Ping Wang; Weiwei Zhou; Shengmei Liu (KSII Trans. Internet Inf. Syst., 2016)

'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance. - Shengmei Liu; Mark Claypool; Bhuvana Devigere; Atsuo Kuwahara; Jamie Sherman (CHI PLAY (Companion), 2020)

Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; Jamie Sherman; James J. Scovell (CHI, 2021)

Game Input with Delay - A Model of the Time Distribution for Selecting a Moving Target with a Mouse. - Shengmei Liu; Mark Claypool (MMM (1), 2021)

EvLag: A Tool for Monitoring and Lagging Linux Input Devices. - Shengmei Liu; Mark Claypool (MMSys, 2021)

Datasets: Moving Target Selection with Delay. - Shengmei Liu; Mark Claypool; Andy Cockburn; Ragnhild Eg; Carl Gutwin; Kjetil Raaen (MMSys, 2021)

L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; James J. Scovell; Jamie Sherman (GameSys@MMSys, 2021)

The Effects of Network Latency on Competitive First-Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; James J. Scovell; Jamie Sherman (QoMEX, 2021)

The Impact of Latency on Navigation in a First-Person Perspective Game. - Shengmei Liu; Mark Claypool (CHI, 2022)

The Effects of Network Latency on Counter-strike: Global Offensive Players. - Xiaokun Xu; Shengmei Liu; Mark Claypool (QoMEX, 2022)

A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games. - Shengmei Liu; Xiaokun Xu; Mark Claypool (ACM Comput. Surv., 2022)

The Effects of Frame Rate Variation on Game Player Quality of Experience. - Shengmei Liu; Atsuo Kuwahara; James J. Scovell; Mark Claypool (CHI, 2023)

The Impact of Latency on Target Selection in First-Person Shooter Games. - Shengmei Liu; Mark Claypool (MMSys, 2023)

Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. - Mark Claypool; Shengmei Liu; Atsuo Kuwahara; James J. Scovell; Miles Gregg; Federico Galbiati; Eren Eroglu (FDG, 2024)