A Classification Scheme for Gamification in Computer Science Education: Discovery of Foundational Gamification Genres in Data Structures Courses. - Adam Spanier; Sherri Weitl-Harms; John D. Hastings (FIE, 2021)

ZORQ: A Gamification Framework for Computer Science Education. - John D. Hastings; Sherri Weitl-Harms; Adam Spanier; Matthew Rokusek; Ryan Henszey (FIE, 2022)

A Framework for an Intelligent Adaptive Education Platform for Quantum Cybersecurity. - Ruchitha Mallipeddi; Chris Schaaf; Mahadevan Subramaniam; Abhishek Parakh; Sherri Weitl-Harms (FIE, 2023)

Assessing User Experiences with ZORQ: A Gamification Framework for Computer Science Education. - Sherri Weitl-Harms; Adam Spanier; Matthew Rokusek; John D. Hastings (HICSS, 2023)

Utilizing Large Language Models to Synthesize Product Desirability Datasets. - John D. Hastings; Sherri Weitl-Harms; Joseph Doty; Zachary J. Myers; Warren Thompson (IEEE Big Data, 2024)

Iterative Service-Learning: A Computing-Based Case-study Applied to Small Rural Organizations. - Sherri Weitl-Harms (FIE, 2024)

Toward Automated Knowledge Discovery in Case-Based Reasoning. - Sherri Weitl-Harms; John D. Hastings; Jay H. Powell (FLAIRS, 2024)

Using LLMs to Establish Implicit User Sentiment of Software Desirability. - Sherri Weitl-Harms; John D. Hastings; Jonah Lum (ICMLA, 2024)

Cyber Security Operations Educational Gamification Application Listing. - Sherri Weitl-Harms; Adam Spanier; John D. Hastings (CoRR, 2024)

Database Systems Course: Service Learning Project. - Sherri Weitl-Harms (CoRR, 2024)

Analyzing LLMs' Capabilities to Establish Implicit User Sentiment of Software Desirability. - Sherri Weitl-Harms; John D. Hastings; Jonah Lum (CoRR, 2024)