A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games. - Shin Ito; Hiroki Saito; Hajime Sogawa; Yoshito Tobe (ICDCS Workshops, 2006)

SNEO: Proposal of a Platform for Network Game Using Overlay Network. - Yoichi Nakamura; Hiroki Saito; Shin Ito; Yoshito Tobe (ICDCS Workshops, 2007)

Data fitting independent of grid structure using a volumic version of MPU. - Yuusuke Tsukamoto; Shuhei Kawashima; Seiji Inoue; Shin Ito; Shinji Kataoka; Kazuyuki Kojima; Kyoko Hasegawa; Susumu Nakata; Satoshi Tanaka (J. Vis., 2011)

A Context-based Multi-Dimensional Corporate Analysis Method. - Shin Ito; Yasushi Kiyoki (EJC, 2012)

A Multidimensional Market Analysis Method Using Level-Velocity-Momentum Time-Series Vector Space. - Shin Ito; Yasushi Kiyoki (EJC, 2013)

Wireless optical ethernet modem for underwater vehicles. - Takao Sawa; Naoki Nishimura; Shin Ito (CCNC, 2018)

Practical Performance and Prospect of Underwater Optical Wireless Communication - - Results of Optical Characteristic Measurement at Visible Light Band under Water and Communication Tests with the Prototype Modem in the Sea - -. - Takao Sawa; Naoki Nishimura; Koji Tojo; Shin Ito (IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2019)