GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies. - Sai-Keung Wong; Yu-Chun Cheng; Shing-Yeu Lii (CGIV, 2012)

Radial view based culling for continuous self-collision detection of skeletal models. - Sai-Keung Wong; Wen-Chieh Lin; Chun-Hung Hung; Yi-Jheng Huang; Shing-Yeu Lii (ACM Trans. Graph., 2013)

Ice melting simulation with water flow handling. - Shing-Yeu Lii; Sai-Keung Wong (Vis. Comput., 2014)