Progressive photon mapping. - Toshiya Hachisuka; Shinji Ogaki; Henrik Wann Jensen (ACM Trans. Graph., 2008)

Direct ray tracing of Phong Tessellation. - Shinji Ogaki (SIGGRAPH ASIA (Sketches), 2010)

An empirical fur shader. - Shinji Ogaki; Yusuke Tokuyoshi; Sebastian Schoellhammer (SIGGRAPH ASIA (Sketches), 2010)

Final gathering using adaptive multiple importance sampling. - Yusuke Tokuyoshi; Shinji Ogaki; Sebastian Schoellhammer (SIGGRAPH ASIA (Posters), 2010)

Fast global illumination baking via ray-bundles. - Yusuke Tokuyoshi; Takashi Sekine; Shinji Ogaki (SIGGRAPH Asia Sketches, 2011)

Direct Ray Tracing of Phong Tessellation. - Shinji Ogaki; Yusuke Tokuyoshi (Comput. Graph. Forum, 2011)

Real-time bidirectional path tracing via rasterization. - Yusuke Tokuyoshi; Shinji Ogaki (I3D, 2012)

MBVH Child Node Sorting for Fast Occlusion Test. - Shinji Ogaki; Alexandre Derouet-Jourdan (EGSR (EI&I), 2015)

Shader development at OLM. - Shinji Ogaki (SIGGRAPH Asia R&D in the Video Game Industry, 2015)

Production ray tracing of feature lines. - Shinji Ogaki; Iliyan Georgiev (SIGGRAPH Asia Technical Briefs, 2018)

Arnold: A Brute-Force Production Path Tracer. - Iliyan Georgiev; Thiago Ize; Mike Farnsworth; Ramón Montoya-Vozmediano; Alan King; Brecht Van Lommel; Angel Jimenez; Oscar Anson; Shinji Ogaki; Eric Johnston; Adrien Herubel; Declan Russell; et al. (ACM Trans. Graph., 2018)

Generalized Light Portals. - Shinji Ogaki (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Vectorized Reservoir Sampling. - Shinji Ogaki (SIGGRAPH Asia Technical Communications, 2021)

A Survey on Bounding Volume Hierarchies for Ray Tracing. - Daniel Meister 002; Shinji Ogaki; Carsten Benthin; Michael J. Doyle; Michael Guthe; Jirí Bittner (Comput. Graph. Forum, 2021)

Nonlinear Ray Tracing for Displacement and Shell Mapping. - Shinji Ogaki (SIGGRAPH Asia, 2023)