Modeling of urban scene by motion analysis. - Mikito Notomi; Shiro Ozawa; Heitou Zen (Syst. Comput. Jpn., 2000)

3D building facade model reconstruction using parallel images acquired by line scan cameras. - Kaori Kataoka; Tatsuya Osawa; Shiro Ozawa; Kaoru Wakabayashi; Kenichi Arakawa (ICIP (1), 2005)

Live 3D scenography system and tangible 3D vision. - Shiro Ozawa; Takao Abe; Noriyuki Naruto; Itaru Kamiya; Atsunobu Narita; Mitsunori Hirano; Ichiro Kase (SIGGRAPH Research Posters, 2006)

O-Link: augmented object system for intergenerational communication. - Toshihiro Nakae; Shiro Ozawa; Naoya Miyashita (SIGGRAPH Posters, 2010)

Marker-less object recognition for surface computing. - Shiro Ozawa; Takao Abe; Noriyuki Naruto; Toshihiro Nakae; Makoto Nakamura; Naoya Miyashita; Mitsunori Hirano; Kazuhiko Tanaka (SIGGRAPH Posters, 2010)

MoPaCo: Pseudo 3D Video Communication System. - Ryo Ishii; Shiro Ozawa; Takafumi Mukouchi; Norihiko Matsuura (HCI (12), 2011)

Video conference 3-D display that fuses images to replicate gaze direction. - Kazuyuki Iso; Munekazu Date; Hideaki Takada; Yasuko Andoh; Shiro Ozawa; Norihiko Matsuura (IAS, 2011)

MoPaCo: High telepresence video communication system using motion parallax with monocular camera. - Ryo Ishii; Shiro Ozawa; Harumi Kawamura; Akira Kojima (ICCV Workshops, 2011)

MulDiRoH: A multi-view display using a QDA screen with multiple cameras for human representation. - Shiro Ozawa; Satoshi Mieda; Yasuhiro Yao; Tohru Kawakami; Senshi Nasu; Takahiro Ishinabe; Mitsuru Kano; Mutsumi Sasai; Yoshito Suzuki; Tatsuo Uchida (IAS, 2012)

MulDiRoH: a human representation system with multi-view display using a QDA screen. - Shiro Ozawa; Satoshi Mieda; Yasuhiro Yao; Hideaki Takada; Tohru Kawakami; Senshi Nasu; Takahiro Ishinabe; Mitsuru Kano; Yoshito Suzuki; Tatsuo Uchida (SIGGRAPH ASIA Posters, 2012)

Highly realistic 3D display system for space composition telecommunication. - Munekazu Date; Hideaki Takada; Shiro Ozawa; Satoshi Mieda; Akira Kojima (IAS, 2013)

Expressing Observation Direction through Face and Body Rotation in a Multi-user Conversation Setting. - Satoshi Mieda; Shiro Ozawa; Munekazu Date; Hideaki Takada; Yoshiaki Kurokawa; Akira Kojima (HCI (2), 2014)

MulDiRoH: An Evaluation of Facial Direction Expression in Teleconferencing on a Multi-view Display System. - Shiro Ozawa; Satoshi Mieda; Munekazu Date; Hideaki Takada; Akira Kojima (HCI (12), 2014)

Design and Evaluation of Mirror Interface MIOSS to Overlay Remote 3D Spaces. - Ryo Ishii; Shiro Ozawa; Akira Kojima; Kazuhiro Otsuka; Yuki Hayashi; Yukiko I. Nakano (INTERACT (4), 2015)

How People Distinguish Individuals from their Movements: Toward the Realization of Personalized Agents. - Chihiro Takayama; Mitsuhiro Goto; Shinichirou Eitoku; Ryo Ishii; Hajime Noto; Shiro Ozawa; Takao Nakamura (HAI, 2021)

Estimation of Empathy Skill Level and Personal Traits Using Gaze Behavior and Dialogue Act During Turn-Changing. - Ryo Ishii; Shiro Kumano; Ryuichiro Higashinaka; Shiro Ozawa; Tetsuya Kinebuchi (HCI (41), 2021)

Effect of repetitive motion intervention on self-avatar on the sense of self-individuality. - Tetsunari Inamura; Shinichirou Eitoku; Iwaki Toshima; Shinya Shimizu; Atsushi Fukayama; Shiro Ozawa; Takao Nakamura (HAI, 2022)