Enhancement Layer Inter Frame Coding for 3D Dynamic Point Clouds. - Shishir Subramanyam; Pablo César (GEM, 2018)

User Centered Adaptive Streaming of Dynamic Point Clouds with Low Complexity Tiling. - Shishir Subramanyam; Irene Viola 001; Alan Hanjalic; Pablo César (ACM Multimedia, 2020)

A pipeline for multiparty volumetric video conferencing: transmission of point clouds over low latency DASH. - Jack Jansen 001; Shishir Subramanyam; Romain Bouqueau; Gianluca Cernigliaro; Marc Martos Cabré; Fernando Pérez; Pablo César (MMSys, 2020)

A Color-Based Objective Quality Metric for Point Cloud Contents. - Irene Viola 001; Shishir Subramanyam; Pablo César (QoMEX, 2020)

Efficient, QoE aware delivery of 360° videos on VR headsets over mobile links. - Apoorv Saxena; Shishir Subramanyam; Pablo César; Rob van der Mei; Hans van den Berg (VALUETOOLS, 2020)

Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study. - Shishir Subramanyam; Jie Li 064; Irene Viola 001; Pablo César (VR, 2020)

HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media. - Anargyros Chatzitofis; Leonidas Saroglou; Prodromos Boutis; Petros Drakoulis; Nikolaos Zioulis; Shishir Subramanyam; Bart Kevelham; Caecilia Charbonnier; Pablo César; Dimitrios Zarpalas; Stefanos D. Kollias; Petros Daras (IEEE Access, 2020)

Evaluating the user Experience of a Photorealistic Social VR Movie. - Jie Li 064; Shishir Subramanyam; Jack Jansen 001; Yanni Mei; Ignacio Reimat; Kinga Lawicka; Pablo César (ISMAR, 2021)

CWIPC-SXR: Point Cloud dynamic human dataset for Social XR. - Ignacio Reimat; Evangelos Alexiou; Jack Jansen 001; Irene Viola 001; Shishir Subramanyam; Pablo César (MMSys, 2021)

Influence of Narrative Elements on User Behaviour in Photorealistic Social VR. - Silvia Rossi 001; Irene Viola 001; Jack Jansen 001; Shishir Subramanyam; Laura Toni; Pablo César (MMVE@MMSys, 2021)

A Collaborative VR Murder Mystery using Photorealistic User Representations. - Ana Revilla; Sergio Zamarvide; Ignacio Lacosta; Fernando Pérez; Javier Lajara; Bart Kevelham; Valérie Juillard; Brian Rochat; Michelle Drocco; Natasha Devaud; Olivier Barbeau; Caecilia Charbonnier; et al. (VR Workshops, 2021)

Mediascape XR: A Cultural Heritage Experience in Social VR. - Ignacio Reimat; Yanni Mei; Evangelos Alexiou; Jack Jansen 001; Jie Li 064; Shishir Subramanyam; Irene Viola 001; Johan Oomen; Pablo César (ACM Multimedia, 2022)

Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication. - Shishir Subramanyam; Irene Viola 001; Jack Jansen 001; Evangelos Alexiou; Alan Hanjalic; Pablo César (ACM Multimedia, 2022)

Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds. - Shishir Subramanyam; Irene Viola 001; Jack Jansen 001; Evangelos Alexiou; Alan Hanjalic; Pablo César (QoMEX, 2022)

On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans. - Irene Viola 001; Shishir Subramanyam; Jie Li 064; Pablo César (CoRR, 2022)

On the impact of VR assessment on the quality of experience of highly realistic digital humans: A volumetric video case study. - Irene Viola 001; Shishir Subramanyam; Jie Li 064; Pablo César (Qual. User Exp., 2022)

VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication. - Irene Viola 001; Jack Jansen 001; Shishir Subramanyam; Ignacio Reimat; Pablo César (IEEE Multim., 2023)

Delay Threshold for Social Interaction in Volumetric eXtended Reality Communication. - Carlos Cortés 001; Irene Viola 001; Jesús Gutiérrez 001; Jack Jansen 001; Shishir Subramanyam; Evangelos Alexiou; Pablo Pérez 001; Narciso García; Pablo César (ACM Trans. Multim. Comput. Commun. Appl., 2024)