Augmented emotion by superimposing depiction in comics. - Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (Advances in Computer Entertainment Technology, 2011)

Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument. - Masamichi Ueta; Osamu Hoshuyama; Takuji Narumi; Sho Sakurai; Tomohiro Tanikawa; Michitaka Hirose (Advances in Computer Entertainment, 2012)

Interactonia Balloon. - Sho Sakurai; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Asia Emerging Technologies, 2012)

Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information. - Sho Sakurai; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VSMM, 2012)

Manipulation of an emotional experience by real-time deformed facial feedback. - Shigeo Yoshida; Tomohiro Tanikawa; Sho Sakurai; Michitaka Hirose; Takuji Narumi (AH, 2013)

Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality. - Yuki Ban; Takuji Narumi; Tatsuya Fujii; Sho Sakurai; Jun Imura; Tomohiro Tanikawa; Michitaka Hirose (CHI, 2013)

Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display. - Sho Sakurai; Takuji Narumi; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (HCI (19), 2013)

Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context. - Sho Sakurai; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2013)

Incendiary reflection: evoking emotion through deformed facial feedback. - Shigeo Yoshida; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Talks, 2013)

Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception. - Eiji Suzuki; Takuji Narumi; Sho Sakurai; Tomohiro Tanikawa; Michitaka Hirose (AH, 2014)

Smart Face: enhancing creativity during video conferences using real-time facial deformation. - Naoto Nakazato; Shigeo Yoshida; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (CSCW, 2014)

Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues. - Sho Sakurai; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (12), 2014)

Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image. - Sho Sakurai; Yuki Ban; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2014)

Improving work productivity by controlling the time rate displayed by the virtual clock. - Yuki Ban; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (AH, 2015)

Induction of Human Behavior by Presentation of Environmental Acoustics. - Eisuke Fujinawa; Sho Sakurai; Masahiko Izumi; Takuji Narumi; Osamu Hoshuyama; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2015)

Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense. - Sho Sakurai; Takuji Narumi; Toki Katsumura; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2015)

Changing Drinking Behavior and Beverage Consumption Using Augmented Reality. - Eiji Suzuki; Takuji Narumi; Sho Sakurai; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2015)

CalibraTable: tabletop system for influencing eating behavior. - Sho Sakurai; Takuji Narumi; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Asia Emerging Technologies, 2015)

Metamorphosis Hand: Dynamically Transforming Hands. - Nami Ogawa; Yuki Ban; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (AH, 2016)

Enhancing Effect of Mediated Social Touch between Same Gender by Changing Gender Impression. - Keita Suzuki; Masanori Yokoyama; Yuki Kinoshita; Takayoshi Mochizuki; Tomohiro Yamada; Sho Sakurai (AH, 2016)

Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception. - Sho Sakurai; Yuki Ban; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HAI, 2016)

Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction. - Yuki Kinoshita; Masanori Yokoyama; Keita Suzuki; Takayoshi Mochizuki; Tomohiro Yamada; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (19), 2016)

Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance. - Sho Sakurai; Yuki Ban; Nami Ogawa; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2016)

Vestibulohaptic passive stimulation for a walking sensation. - Yasushi Ikei; Shunki Kato; Kohei Komase; Shogo Imao; Sho Sakurai; Tomohiro Amemiya; Michiteru Kitazaki; Koichi Hirota (VR, 2016)

Squachu: a training game to improve oral function via a non-contact tongue-mouth-motion detection system. - Takahiro Ando; Ayano Masaki; Qing Liu; Takafumi Ooka; Sho Sakurai; Koichi Hirota; Takuya Nojima (AVI, 2018)

Substitution of Hand-Object Pressure Cues with the Sole of the Foot for Haptic Presentation Using a Tactile Pin Array. - Keigo Hiki; Tetsuhiro Okano; Sho Sakurai; Takuya Nojima; Michiteru Kitazaki; Yasushi Ikei; Koichi Hirota (EuroHaptics (2), 2018)

Multi-point Pressure Sensation Display Using Pneumatic Actuators. - Takaaki Taniguchi; Sho Sakurai; Takuya Nojima; Koichi Hirota (EuroHaptics (2), 2018)

Gill+Man: breathing through gills experience system. - Izumi Mizoguchi; Takahiro Ando; Mizuki Nagano; Ryota Shijo; Sho Sakurai; Koichi Hirota; Takuya Nojima (SIGGRAPH ASIA Emerging Technologies, 2018)

Augmented Dodgeball AR Viewer for Spectators. - Shota Azuma; Clara Hertzog; Sho Sakurai; Koichi Hirota; Takuya Nojima (ICAT-EGVE (Posters and Demos), 2019)

Towards making kinetic garments based on conductive fabric and smart hair. - Takuto Hayashi; Masaru Ohkubo; Sho Sakurai; Koichi Hirota; Takuya Nojima (UbiComp, 2019)

Licker: A Tongue Robot for Representing Realistic Tongue Motions. - Ryota Shijo; Mizuki Nagano; Izumi Mizoguchi; Takahiro Ando; Kanji Tamura; Keigo Hiki; Sho Sakurai; Koichi Hirota; Takuya Nojima (SIGGRAPH ASIA Emerging Technologies, 2019)

Inclination Manipulator. - Nariaki Sugamoto; Kodai Ueta; Yusuke Ujitoko; Sho Sakurai; Takuya Nojima; Koichi Hirota (SIGGRAPH ASIA Emerging Technologies, 2019)

Surface Roughness Judgment During Finger Exploration Is Changeable by Visual Oscillations. - Yusuke Ota; Yusuke Ujitoko; Yuki Ban; Sho Sakurai; Koichi Hirota (EuroHaptics, 2020)

Vibrator Transparency: Re-using Vibrotactile Signal Assets for Different Black Box Vibrators without Re-designing. - Yusuke Ujitoko; Sho Sakurai; Koichi Hirota (HAPTICS, 2020)

Ambre: Augmented Metaphor Based Representation System for Electricity. - Shoki Kishida; Sho Sakurai; Koichi Hirota; Takuya Nojima (UIST (Adjunct Volume), 2020)

Development of Finger-Mounted High-Density Pin-Array Haptic Display. - Yusuke Ujitoko; Takaaki Taniguchi; Sho Sakurai; Koichi Hirota (IEEE Access, 2020)

Influence of Sparse Contact Point and Finger Penetration in Object on Shape Recognition. - Yusuke Ujitoko; Sho Sakurai; Koichi Hirota (IEEE Trans. Haptics, 2020)

A Study on the Integration Method of Sports Practice and Video Games. - Sakuto Hoshi; Kazutaka Kurihara; Sho Sakurai; Koichi Hirota; Takuya Nojima (HCI (44), 2021)

Effects of Interpupillary Distance and Visual Avatar's Shape on the Perception of the Avatar's Shape and the Sense of Ownership. - Tokio Oka; Takumi Goto; Nobuhito Kimura; Sho Sakurai; Takuya Nojima; Koichi Hirota (HCI (4), 2021)

Grutio: System for Reproducing Swallowing Sensation Using Neck-Skin Movement. - Izumi Mizoguchi; Sho Sakurai; Koichi Hirota; Takuya Nojima (IEEE Access, 2021)

Inside Touch: Presentation of Tactile Feeling Inside Virtual Object Using Finger-Mounted Pin-Array Display. - Yusuke Ota; Yusuke Ujitoko; Sho Sakurai; Takuya Nojima; Koichi Hirota (IEEE Access, 2021)

Effect of the Opponent's Appearance on Interpersonal Cognition that Affects User-to-User Relationship in Virtual Whole-Body Interaction. - Sho Sakurai; Takumi Goto; Takuya Nojima; Koichi Hirota (J. Robotics Mechatronics, 2021)

Impact Vibration Source Localization in Two-Dimensional Space Around Hand. - Yusuke Ujitoko; Ryunosuke Tokuhisa; Sho Sakurai; Koichi Hirota (IEEE Trans. Haptics, 2021)

Research on the Emotions Expressed by the Posture of Kemo-mimi. - Ryota Shijo; Sho Sakurai; Koichi Hirota; Takuya Nojima (VRST, 2022)

Deformation Matching: Force Computation Based on Deformation Optimization. - Koichi Hirota; Yusuke Ujitoko; Sho Sakurai; Takuya Nojima (IEEE Trans. Haptics, 2022)

Development and Application of a Simplified Bite Force Measuring Device. - Tatsuma Aoki; Sho Sakurai; Koichi Hirota; Takuya Nojima (AVI, 2024)

Basic Investigation of Hair Perception Characteristics at the Fingertip. - Naoya Kuramochi; Sho Sakurai; Takuya Nojima; Koichi Hirota (EuroHaptics (2), 2024)

Proposal of a Contact Detection System using Micro-phones for a Chambara-based Augmented Sports. - Yusaku Maeda; Sho Sakurai; Koichi Hirota; Takuya Nojima (CoRR, 2024)

Development and evaluation of a system to express a sense of telekinesis in VR. - Shingo Nakaya; Yudai Hirota; Sho Sakurai; Takuya Nojima; Koichi Hirota (CoRR, 2024)

Study on Orientation and Magnetization Characteristics of Injection-Molded IPMSM Using Sm-Fe-N Bonded Magnets. - Yukihiro Yoshida; Rie Yoshida; Sho Sakurai; Masahiro Abe; Shuichi Tada; Muneo Yamamoto; Katsubumi Tajima (IAS, 2025)

Parablade: A Proposal of Chambara Based on Augmented Sports - A Study of Appropriate Game Balancing Methods. - Naoto Nishida; Yusaku Maeda; Kamui Sato; Sho Sakurai; Koichi Hirota; Takuya Nojima (ICEC, 2025)

Method for modifying haptic feedback by displaying onomatopoeia. - Izumi Mizoguchi; Sho Sakurai; Koichi Hirota; Takuya Nojima (Frontiers Virtual Real., 2025)