Analysis of Behavioral Patterns for Social Virtual Reality Based Active Learning. - Shota Sawada; Masakazu Hirokawa; Kenji Suzuki 002 (TALE, 2020)

Effect of Using Embodied Avatars on Turn-taking during Conversational Activities in a Social VR Space. - Shota Sawada; SunKyoung Kim 001; Masakazu Hirokawa; Kenji Suzuki 002 (TALE, 2021)

MirrorCampus: A Synchronous Hybrid Learning Environment That Supports Spatial Localization of Learners for Facilitating Discussion-Oriented Behaviors. - Shota Sawada; SunKyoung Kim 001; Masakazu Hirokawa; Kenji Suzuki 002 (Multimodal Technol. Interact., 2024)