'Extending Society': the role of personal networks and gratification-utilities in the use of interactive communication media. - John Dimmick; Artemio Ramirez Jr.; Tao Wang; Shu-Fang Lin (New Media Soc., 2007)

Revisiting Interpersonal Media Competition. - Artemio Ramirez Jr.; John Dimmick; John Christian Feaster; Shu-Fang Lin (Commun. Res., 2008)

Service innovation through dynamic knowledge management. - Shari S. C. Shang; Shu-Fang Lin; Ya-Ling Wu (Ind. Manag. Data Syst., 2009)

Gender Differences and the Effect of Contextual Features on Game Enjoyment and Responses. - Shu-Fang Lin (Cyberpsychology Behav. Soc. Netw., 2010)

Effect of Opponent Type on Moral Emotions and Responses to Video Game Play. - Shu-Fang Lin (Cyberpsychology Behav. Soc. Netw., 2011)

Real-time marker tracking for MV treatment beam imaging. - Wei-Yang Lin; Shu-Fang Lin; Sheng-Chang Yang; Shu-Cheng Liou; Wu Liu (ISCE, 2013)

A Role for the Self. - Daniel G. McDonald; Melanie A. Sarge; Shu-Fang Lin; James G. Collier; Bridget Potocki (Commun. Res., 2015)

Setting the digital stage: Defining game streaming as an entertainment experience. - Jih-Hsuan Tammy Lin; Nicholas David Bowman; Shu-Fang Lin; Yen-Shen Chen (Entertain. Comput., 2019)