The role of Internet addiction in online game loyalty: an exploratory study. - Hsi-Peng Lu; Shu-Ming Wang (Internet Res., 2008)

Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook - An Example of Art Course of Adult and Continuing Education. - Peng-Chun Lin; Huei-Tse Hou; Kuo-En Chang; Shu-Ming Wang (ICCE, 2011)

The Effect of Social Influence on The Bloggers' Usage Intention. - Shu-Ming Wang; Judy Chuan-Chuan Lin (Online Inf. Rev., 2011)

Build Customer Loyalty Using Microblog - A Relationship Perspective. - Shu-Ming Wang; Hueiju Yu (AMCIS, 2012)

Exploring the effect of incorporating Facebook with project based learning activity on learners' creativity - A preliminary investigation. - Shu-Ming Wang; Huei-Tse Hou (ICCE, 2012)

Exploring the Factors Influencing the Usage Intention of Facebook Fan Page - A Preliminary Study. - Shu-Ming Wang (AMCIS, 2013)

The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners' Flow, Acceptance, and Sense of Directions. - Huei-Tse Hou; Shu-Ming Wang; De-Shin Tsai (ICCE, 2013)

Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course. - Peng-Chun Lin; Huei-Tse Hou; Shu-Ming Wang; Kuo-En Chang (Comput. Educ., 2013)

A Module-Based Learning Analytics System for Facebook Supported Collaborative Creativity Learning. - Shu-Ming Wang (ICALT, 2014)

Exploring Learners' Cognitive Processing Behavioral Patterns of a Collaborative Creativity Project Using Facebook to Support the Online Discussion. - Shu-Ming Wang; Huei-Tse Hou (ICALT, 2014)

The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning. - Huei-Tse Hou; Shu-Ming Wang; Hsin-Hung Yu; Shie-He Liu (ICCE, 2014)

A Preliminary Creative Process Exploration of Learners' Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft. - Shu-Ming Wang; Huei-Tse Hou; Shu-Ping Chang (ICCE, 2015)

Analyzing Students' Cognitive Processing Patterns of a Socioscientific Issue Learning Activity with Online Discussion - A Preliminary Result of Lag Sequential Analysis. - Huei-Tse Hou; Shu-Ming Wang (IIAI-AAI, 2015)

A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies. - Shu-Ming Wang; Kuan-Ting Chen; Huei-Tse Hou; Cheng-Tai Li (ICCE, 2017)

The Development and Preliminary Evaluation of a Street View-based Educational Game - "Guarding Ka-lah-a©". - Shu-Ming Wang; Hau-Yun Hsu; Su-Han Keng; Huei-Tse Hou (ICCE, 2017)

Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State. - Fu-Jung Lin; Chia-Ping Wang; Hui-Ci Zhung; Hsin-Yi Wang; Shu-Ming Wang; Cheng-Tai Li; Ming-Chaun Li; Huei-Tse Hou (IIAI-AAI, 2017)

The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning. - Chih-Chen Kuo; Shu-Ming Wang; Kuang-Chung Hao; Chang-Hsin Wu; Huei-Tse Hou (ICCE, 2018)

The Design and Evaluation of a Gamification Teaching Activity Using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning. - Chang-Hsin Wu; Chia-Chi Chen; Shu-Ming Wang; Huei-Tse Hou (IIAI-AAI, 2018)

Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential. - Ching-Ying Huang; Hsin-Ta Lin; Shu-Ming Wang; Huei-Tse Hou (ICCE-TW, 2019)

The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts. - Po-Yen Wang; Hsin-Ta Lin; Shu-Ming Wang; Huei-Tse Hou (ICCE-TW, 2019)

Magic Cube: Development of a Mobile Educational Game for Training Learners' Spatial Reasoning Ability. - Christina Shun-Wen Hsiao; Chung-Sheng Wu; Shu-Ming Wang; Huei-Tse Hou (IIAI-AAI, 2019)

Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State. - Yu-Hsien Lien; Chai-Ping Wang; Shu-Ming Wang; Cheng-Tai Li; Huei-Tse Hou (IIAI-AAI, 2019)

Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study. - Shu-Ming Wang; Yi-Chen Chen; Huei-Tse Hou; Hao-Yun Hsu; Cheng-Tai Li (ICCE, 2020)

Exploring the effects of gender grouping and the cognitive processing patterns of a Facebook-based online collaborative learning activity. - Sheng-Yi Wu; Shu-Ming Wang (Interact. Learn. Environ., 2023)