Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network. - Chen-Chung Liu; Shu-Yuan Tao; Jinu-Ning Nee; Baw-Jhiune Liu; Gwo-Dong Chen; Ching-Chi Hsu; Jorng-Tzong Horng (WMTE, 2005)

Constructing an MCSCL Groupware to Improve the Problem-solving Experience of Mathematics for Hearing-impaired Students. - Chen-Chung Liu; Shu-Yuan Tao; Kuang-Wen Ho; Baw-Jhiune Liu; Ching-Chi Hsu (ICALT, 2007)

Designing a Groupware with Handheld Devices for Learning Mathematics. - Shu-Yuan Tao; Kuang-Wen Ho; Chen-Wei Chung; Baw-Jhiune Liu; Chen-Chung Liu (WMUTE, 2008)

Bridging the gap between students and computers: supporting activity awareness for network collaborative learning with GSM network. - Chen-Chung Liu; Shu-Yuan Tao; Jinu-Ning Nee (Behav. Inf. Technol., 2008)

Making classrooms socio-technical environments for supporting collaborative learning: the role of personal devices and boundary objects. - Chen-Chung Liu; Chen-Wei Chung; Shu-Yuan Tao (CSCL (1), 2009)

Applying Social Media for Encouraging Mutual Support and Social Creativity. - Shu-Yuan Tao; Wei-Hung Chen; Chen-Chung Liu; Baw-Jhiune Liu; Tsung-Yen Chuang (ICCE, 2010)

Uncover the Ambiguity between GBL and CAI. - Tsung-Yen Chuang; Yen-Ru Shi; Tsun-Huang Tsai; Chi-Yu Yang; Shu-Yuan Tao; Jung-Tsan Ma; Sheng-Hsiung Su; Yu-Jen Hsu (ICCE, 2012)

The effects of a Creative Commons approach on collaborative learning. - Chen-Chung Liu; Shu-Yuan Tao; Wei-Hung Chen; Sherry Y. Chen; Baw-Jhiune Liu (Behav. Inf. Technol., 2013)

Exploring the Effects of Interactive Game with Situational Animation to Facilitate Primary Students in Learning Nature and Life Science. - Shu-Yuan Tao; Yi-Syuan Sie; Mei-Jia Tsai (ICCE, 2017)

Designing a Digital Gamification Platform to Support Classroom Management. - Ming-Shiou Kuo; Tsung-Yen Chuang; Shu-Yuan Tao; Jhong-Wei Yang (IIAI-AAI, 2017)

Investigating Effects of Game-based Design Mechanisms on Learners' Reasoning Ability: A Cluster Analysis. - Shu-Yuan Tao; Tsung-Yen Chuang; Wei-Fan Chen (ICCE, 2018)

The Impact of Inquiry-based Integrated STEM on Student's Perception of Learning Science and Computer Programming. - Chia-Jung Chang; Shu-Yuan Tao (ICCE, 2021)