Effects of peer assessment within the context of spherical video-based virtual reality on EFL students' English-Speaking performance and learning perceptions. - Shu-Yun Chien; Gwo-Jen Hwang; Morris Siu-yung Jong (Comput. Educ., 2020)

A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors. - Gwo-Jen Hwang; Shu-Yun Chien; Wen-Shiang Li (Br. J. Educ. Technol., 2021)

A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course. - Shu-Yun Chien; Gwo-Jen Hwang (Br. J. Educ. Technol., 2022)

A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training. - Gwo-Jen Hwang; Chun-Chun Chang; Shu-Yun Chien (Br. J. Educ. Technol., 2022)

Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. - Gwo-Jen Hwang; Shu-Yun Chien (Comput. Educ. Artif. Intell., 2022)

A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. - Gwo-Jen Hwang; Hui-Chun Chu; Chiu-Lin Lai; Shu-Yun Chien; Pei-Ying Chen (Int. J. Mob. Learn. Organisation, 2023)

Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts. - Shih-Ting Chu; Gwo-Jen Hwang; Shu-Yun Chien; Shao-Chen Chang (Br. J. Educ. Technol., 2023)

Broad sense and narrow sense perspectives on the metaverse in education: roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories. - Gwo-Jen Hwang; Shu-Yun Chien (Int. J. Mob. Learn. Organisation, 2024)

An automated self-regulation advising mechanism in mobile learning environment to promote students' learning achievement, self-regulated awareness and approaches to science learning. - You-Hong Su; Shu-Yun Chien (Int. J. Mob. Learn. Organisation, 2024)

A concept map-based community of inquiry framework for virtual learning contexts to enhance students' earth science learning achievement and reflection tendency. - Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien (Educ. Inf. Technol., 2024)

Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses. - Shao-Ting Alan Hung; Wan-Ju Chen; Shu-Yun Chien (Interact. Learn. Environ., 2024)

A multi-dimensional scaffolding-based virtual reality educational board game design framework for service skills training. - Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou (Educ. Inf. Technol., 2025)