A Meta-Level Active Multidatabase System architecture for Heterogeneous Information Resources. - Shuichi Kurabayashi; Yasushi Kiyoki (EJC, 2003)

Aspect-ARM: An Aspect-Oriented Active Rule System for Heterogeneous Multimedia Information. - Shuichi Kurabayashi; Yasushi Kiyoki (WISE, 2004)

An Automatic Extraction Method of Time-Series Impression-Metadata for Color Information of Video Streams. - Nobuko Miura; Shuichi Kurabayashi; Yasushi Kiyoki (ICDE Workshops, 2005)

A Music Retrieval System Supporting Intuitive Visualization by the Color Sense of Tonality. - Sahori Imai; Shuichi Kurabayashi; Asako Ijichi; Yasushi Kiyoki (Databases and Applications, 2006)

An Adaptive Active Rule System for Automatic Service Discovery and Cooperation. - Shuichi Kurabayashi; Yasushi Kiyoki (Databases and Applications, 2006)

JoinSee: A Real-Time and Collaborative Hyper-Media System for Participatory Performances in the Opera of Meaning. - Shuichi Kurabayashi; Shlomo Dubnov; Yasushi Kiyoki (EJC, 2009)

A Context-Based Whole Video Retrieval System with Dynamic Video Stream Analysis Mechanisms. - Shuichi Kurabayashi; Taichi Ueno; Yasushi Kiyoki (ISM, 2009)

Multimedia Data Analysis on a Massively Distributed Parallelization Network of Anonymous Web Clients. - Jeremy K. Hall; Shuichi Kurabayashi; Yasushi Kiyoki (AINA Workshops, 2010)

MediaMatrix: A Video Stream Retrieval System with Mechanisms for Mining Contexts of Query Examples. - Shuichi Kurabayashi; Yasushi Kiyoki (DASFAA (2), 2010)

Morphing Parallelization Strategy to Support On-the-Fly Video Analysis. - Munehiro Fukuda; Shuichi Kurabayashi; Jeremy K. Hall; Yasushi Kiyoki (PDPTA, 2010)

A Service-Oriented Framework for Personalized Recommender Systems Using a Colour-Impression-Based Image Retrieval and Ranking Method. - Ana Sasa; Yasushi Kiyoki; Shuichi Kurabayashi; Xing Chen 003; Marjan Krisper (EJC, 2011)

Impression-Aware Video Stream Retrieval System with Temporal Color-Sentiment Analysis and Visualization. - Shuichi Kurabayashi; Yasushi Kiyoki (DEXA (2), 2012)

A Model of Evaluation: Computational Performance and Usability Benchmarks on Video Stream Context Analysis. - Pekka Sillberg; Shuichi Kurabayashi; Petri Rantanen; Naofumi Yoshida (EJC, 2012)

A Geo-Location Context-Aware Mobile Learning System with Adaptive Correlation Computing Methods. - Nagato Kasaki; Shuichi Kurabayashi; Yasushi Kiyoki (ANT/MobiWIS, 2012)

A Cross-Media Music Retrieval System by Converting Color Changes into Tonal Changes. - Yoshiyuki Kato; Shuichi Kurabayashi (MDM (1), 2014)

Sensing-by-Overlaying: A Practical Implementation of a Multiplayer Mixed-Reality Gaming System by Integrating a Dense Point Cloud and a Real-Time Camera. - Shuichi Kurabayashi; Hidetoshi Ishiyama; Masaru Kanai (ISM, 2016)

Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers. - Hidetoshi Ishiyama; Shuichi Kurabayashi (VR, 2016)

The Handling of Personal Information in Mobile Games. - Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi Waragai (ACE, 2017)

A Large-Scale Visual Check-In System for TV Content-Aware Web with Client-Side Video Analysis Offloading. - Shuichi Kurabayashi; Hiroki Hanaoka (WISE (2), 2017)

Lambda Containers: A Comprehensive Anti-Tamper Framework for Games by Simulating Client Behavior in a Cloud. - Shuichi Kurabayashi (IEEE CLOUD, 2018)

Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-Tilting. - Shuichi Kurabayashi (CHI PLAY (Companion), 2019)

Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. - Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi Waragai (Trans. Digit. Games Res. Assoc., 2019)

Investigating the Elusive Role of Level Design. - Tobias Karlsson; Yukiko Sato; Shuichi Kurabayashi (CoG, 2020)

An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. - Yukiko Sato; Hiroki Hanaoka; Henrik Engström; Shuichi Kurabayashi (CoG, 2020)

Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping. - Tong Wang 036; Shuichi Kurabayashi (CoG, 2020)

An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games. - Yukiko Sato; Stefan Brückner; Shuichi Kurabayashi; Ikumi Waragai (DiGRA, 2020)

Dynamic Motion Matching: Context-Aware Character Animation with Subspaces Ensembling. - Adan Häfliger; Shuichi Kurabayashi (ISM, 2021)

Dynamic Motion Matching: Design and Implementation of a Context-Aware Animation System for Games. - Adan Häfliger; Shuichi Kurabayashi (Int. J. Semantic Comput., 2022)

Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering. - Tong Wang 036; Shuichi Kurabayashi (CoRR, 2023)

Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts. - Deborah Carlander; Kiyoshiro Okada; Henrik Engström; Shuichi Kurabayashi (CoG, 2024)

Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA. - Yukiko Sato; Stefan Brückner; Jin Michael Splichal; Ikumi Waragai; Shuichi Kurabayashi (Entertain. Comput., 2024)