New Design Concepts for the FLINS-Fuzzy Lingual System: Text-based and Fuzzy-centered Architectures. - Shun'ichi Tano; Wataru Okamoto; Toshiharu Iwatani (ISMIS, 1993)

Fuzzy Analogy Based Reasoning and Classification of Fuzzy Analogies. - Toshiharu Iwatani; Shun'ichi Tano; Atsushi Inoue; Wataru Okamoto (AII/ALT, 1994)

Three-layered Fuzzy Inference and Self-wondering Mechanism as Natural Language Processing Engine of FLINS. - Shun'ichi Tano; Wataru Okamoto; Toshiharu Iwatani; Atsushi Inoue; Ryosuke Fujioka (ICTAI, 1994)

A Rule-Based Method to calculate the Widest solution Sets of a Max-Min fuzzy Relational equation. - Thierry Arnould; Shun'ichi Tano (Int. J. Uncertain. Fuzziness Knowl. Based Syst., 1994)

The inverse Problem of the Aggregation of fuzzy Sets. - Thierry Arnould; Shun'ichi Tano (Int. J. Uncertain. Fuzziness Knowl. Based Syst., 1994)

Interval-valued fuzzy backward reasoning. - Thierry Arnould; Shun'ichi Tano (IEEE Trans. Fuzzy Syst., 1995)

Deep combination of fuzzy inference and neural network in fuzzy inference software - FINEST. - Shun'ichi Tano; Takuya Oyama; Thierry Arnould (Fuzzy Sets Syst., 1996)

Design Concept Based on Real-Virtual-Intelligent User Interface and its Software Architecture. - Shun'ichi Tano; Yasuharu Namba; H. Sakao; T. Tomita; H. Aoshima (HCI (2), 1997)

Deep Fusion of Symbolic and Computational Processing for Next Generation User Interface. - Shun'ichi Tano (Fuzzy Logic in Artificial Intelligence (IJCAI Workshop), 1997)

User Adaptation of the Pen-based User Interface by Reinforcement Learning. - Shun'ichi Tano; Mitsuru Tsukiyama (HCI (1), 1999)

Deep Fusion of Computational and Symbolic Intelligent Processing by Symbol Emergence. - Shun'ichi Tano (J. Adv. Comput. Intell. Intell. Informatics, 2000)

Natural hand writing in unstable 3D space with artificial surface. - Shun'ichi Tano; Toshihiko Sugimoto (CHI Extended Abstracts, 2001)

User Interface with Seamless Cooperation of Multi-dimensional Media and Application to Design Work. - Shun'ichi Tano; Tomoaki Watahiki (ICME, 2001)

User interface providing support for creating artistic patterns. - Junko Ichino; Shun'ichi Tano (Syst. Comput. Jpn., 2001)

Design concept to promote both reflective and experimental cognition for creative design work. - Shun'ichi Tano (CHI Extended Abstracts, 2003)

Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work. - Shun'ichi Tano; T. Kodera; Takashi Nakashima; I. Kawano; K. Nakanishi; G. Hamagishi; M. Inoue; A. Watanabe; Tadashi Okamoto; K. Kawagoe; Katsuyuki Kaneko; T. Hotta; et al. (INTERACT, 2003)

Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display. - Shun'ichi Tano; Yoichiro Komatsu; Mitsuru Iwata (APCHI, 2004)

Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching. - Shun'ichi Tano; Toshiko Matsumoto; Mitsuru Iwata (APCHI, 2004)

A Generalized Inference Method for Natural Language Propositions Involving Fuzzy Quantifiers and Truth Qualifiers. - Wataru Okamoto; Shun'ichi Tano; Atsushi Inoue; Ryosuke Fujioka (FUZZ-IEEE, 2005)

Analysis of Symbol Generation and Integration in a Unified Model Based on a Neural Network. - Yukari Yamauchi; Shun'ichi Tano (J. Adv. Comput. Intell. Intell. Informatics, 2005)

Effectiveness of annotating by hand for non-alphabetical languages. - Muhd Dzulkhiflee Hamzah; Shun'ichi Tano; Mitsuru Iwata; Tomonori Hashiyama (CHI, 2006)

New findings on pupil response in gazing to flashed divided displays. - Shun'ichi Tano; Masaru Ogawa; Mitsuru Iwata; Tomonori Hashiyama (CHI Extended Abstracts, 2006)

Rule-based Inference Method for Fuzzy-Quantified and Truth-Qualified Natural Language Propositions. - Wataru Okamoto; Shun'ichi Tano; Atsushi Inoue; Ryosuke Fujioka (FUZZ-IEEE, 2006)

Wearable Computer for Ubiquitous Informal Communication. - Shun'ichi Tano; Tatsuhiro Takayama; Mitsuru Iwata; Tomonori Hashiyama (ICDCS Workshops, 2006)

Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti. - Shun'ichi Tano; Tatsuhiro Takayama; Mitsuru Iwata; Tomonori Hashiyama (ICME, 2006)

Implementation and Evaluation of Programming Environment using Real Objects for Children. - Mitsuru Iwata; Shun'ichi Tano; Yuka Fujie; Tomonori Hashiyama (IV, 2006)

A Video Analysis of Eye Movements during Typing: How Effective is Handwriting during Note-Taking Tasks? - Muhd Dzulkhiflee Hamzah; Shun'ichi Tano; Mitsuru Iwata; Tomonori Hashiyama (PACIS, 2006)

Controlling an Entertainment Robot through Intuitive Gestures. - Tomonori Hashiyama; Keiichiro Sada; Mitsuru Iwata; Shun'ichi Tano (SMC, 2006)

A proposed home agent architecture to infer user feeling from user action pattern. - Megumi Takada; Shun'ichi Tano; Mitsuru Iwata; Tomonori Hashiyama (SMC, 2006)

Inference results for fuzzy quantified natural language propositions qualified by false. - Wataru Okamoto; Shun'ichi Tano; Atsushi Inoue; Ryosuke Fujioka (SMC, 2007)

A Generalized Inference Method for Fuzzy Quantified and Truth-Qualified Natural Language Propositions. - Wataru Okamoto; Shun'ichi Tano; Atsushi Inoue; Ryosuke Fujioka (J. Adv. Comput. Intell. Intell. Informatics, 2007)

An Inference Method for Fuzzy Quantified Natural Language Propositions Based on New Interpretation of Truth Qualification. - Wataru Okamoto; Shun'ichi Tano; Toshiharu Iwatani; Atsushi Inoue (J. Adv. Comput. Intell. Intell. Informatics, 2007)

Support for seamless linkage between less-detailed and more-detailed representations for comic design. - Junko Ichino; Tomohiro Makita; Shun'ichi Tano; Tomonori Hashiyama (CHI Extended Abstracts, 2009)

A generalized four-step inference method for fuzzy quantified and truth-qualified natural language propositions. - Wataru Okamoto; Shun'ichi Tano; Atsushi Inoue; Ryosuke Fujioka (FUZZ-IEEE, 2010)

Simple augmented reality system for 3D ultrasonic image by see-through HMD and single camera and marker combination. - Shun'ichi Tano; Keisuke Suzuki; Kenji Miki; Natsuko Watanabe; Mitsuru Iwata; Tomohiro Hashiyama; Junko Ichino; Ken Nakayama (BHI, 2012)

An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing. - Shun'ichi Tano; Byongchol Pei; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (CSE, 2012)

Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools. - Kentaro Takano; Hirohito Shibata; Kengo Omura; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (OZCHI, 2012)

Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability". - Shun'ichi Tano; Shinya Yamamoto; Muhd Dzulkhiflee Hamzah; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (SMC, 2012)

A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks. - Meiting Mi; Shun'ichi Tano; Tomonori Hashiyama; Junko Ichino; Mitsuru Iwata; Junko Misawa; Yushin Kakei; Takaaki Hagi; Hirofumi Mochizuki; Keisuke Yonemoto (CogInfoCom, 2013)

Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions. - Shun'ichi Tano; Naofumi Kanayama; Xinpeng Huang; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (HCI (1), 2013)

Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction. - Shun'ichi Tano; Shinya Yamamoto; Junko Ichino; Tomonori Hashiyama; Mitsuru Iwata (INTERACT (1), 2013)

Behavior extraction from tweets using character N-gram models. - Yuji Yano; Tomonori Hashiyama; Junko Ichino; Shun'ichi Tano (FUZZ-IEEE, 2014)

3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces. - Shun'ichi Tano; Naofumi Kanayama; Tomonori Hashiyama; Junko Ichino; Mitsuru Iwata (ISM, 2014)

Microscopic analysis of document handling while reading: Classification of behavior toward paper document. - Kentaro Takano; Hirohito Shibata; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (JCDL, 2014)

User interface design combining a logical and physical structure-based approach. - Junko Ichino; Mariko Onda; Shun'ichi Tano; Tomonori Hashiyama; Mitsuru Iwata (OZCHI, 2014)

Microscopic analysis of document handling while reading paper documents to improve digital reading device. - Kentaro Takano; Hirohito Shibata; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (OZCHI, 2014)

Experiences with commonality control procedures to develop clinical instrument system. - Ryuichiro Kodama; Jun Shimabukuro; Yoshimitsu Takagi; Shinobu Koizumi; Shun'ichi Tano (SPLC, 2014)

Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text. - Junko Ichino; Naofumi Kanayama; Shun'ichi Tano; Tomonori Hashiyama (CHItaly, 2015)

Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups. - Yoshiharu Kato; Tomonori Hashiyama; Shun'ichi Tano (HCI (5), 2015)

Design Support Tool Using Pen Device for Simplification of Animation Design. - Taiki Maruya; Shun'ichi Tano; Tomonori Hashiyama; Mitsuru Iwata; Junko Ichino; Yoichi Hyono (HCI (27), 2015)

Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception. - Shun'ichi Tano; Yushin Kakei; Tomonori Hashiyama; Junko Ichino; Mitsuru Iwata (ICME Workshops, 2015)

Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device. - Hirohito Shibata; Kentaro Takano; Shun'ichi Tano (INTERACT (1), 2015)

Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions. - Hirohito Shibata; Kentaro Takano; Kengo Omura; Shun'ichi Tano (OZCHI, 2015)

Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding. - Taiki Maruya; Shun'ichi Tano; Tomonori Hashiyama (HCI (27), 2016)

Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking. - Kentaro Takano; Shingo Uchihashi; Hirohito Shibata; Kengo Omura; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (HCI (4), 2016)

A rhythmical tap approach for sending data across devices. - Hirohito Shibata; Junko Ichino; Tomonori Hashiyama; Shun'ichi Tano (MobileHCI Adjunct, 2016)

Incremental Annotate-Generalize-Search Framework for Interactive Source Code Comprehension. - Ken Nakayama; Shun'ichi Tano; Tomonori Hashiyama; Eko Sakai (COMPSAC (1), 2017)

Touch detection method for non-display surface using multiple shadows of finger. - Takashi Matsubara 003; Naoki Mori; Takehiro Niikura; Shun'ichi Tano (GCCE, 2017)

Picking Work using AR Instructions in Warehouses. - Toshiko Matsumoto; Tadayoshi Kosaka; Takaharu Sakurada; Yohei Nakajima; Shun'ichi Tano (GCCE, 2019)

Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs. - Masanari Himeno; Shun'ichi Tano (HCI (30), 2019)

Qualitative and Quantitative Management Methods for Autonomous Systems using Structured Identifier Management Technology. - Koji Amano; Norihiro Homma; Akiyoshi Shigemura; Shinichi Shiobara; Shun'ichi Tano (ISADS, 2019)

Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices. - Hirohito Shibata; Junko Ichino; Shun'ichi Tano; Tomonori Hashiyama (IEICE Trans. Inf. Syst., 2019)

Proposal and Evaluation of Contribution Value Model for Creation Support System. - Yoshiharu Kato; Tomonori Hashiyama; Shun'ichi Tano (HCI (5), 2020)

Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming. - Masahiro Ide; Shoji Oshima; Shingo Mori; Masato Yoshimi; Junko Ichino; Shun'ichi Tano (OZCHI, 2020)

Security Introduction Framework for Operational Technologies and Applying to Industrial Control System. - Tsutomu Yamada; Toshihiko Nakano; Tadashi Kaji; Shun'ichi Tano (SICE, 2020)

A Closed Queueing Network Model for SSD Write Performance Analysis Utilizing the Batch Processing Method. - Masayuki Yamamoto; Akira Yamamoto; Hiroki Fujii; Shun'ichi Tano (GCCE, 2021)