Rhythm Interaction System Based on rhythm Association. - Shunichi Kasahara; Tomoyuki Yamaguchi; Ryo Saegusa; Shuji Hashimoto (ICMC, 2007)

Second surface: multi-user spatial collaboration system based on augmented reality. - Shunichi Kasahara; Valentin Heun; Austin S. Lee; Hiroshi Ishii 001 (SIGGRAPH Asia Emerging Technologies, 2012)

Smarter objects: using AR technology to program physical objects and their interactions. - Valentin Heun; Shunichi Kasahara; Pattie Maes (CHI Extended Abstracts, 2013)

exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality. - Shunichi Kasahara; Ryuma Niiyama; Valentin Heun; Hiroshi Ishii 001 (TEI, 2013)

Demo hour. - Michal Rinott; Eran Gal-Or; Shachar Geiger; Luka Or; Stefanie Mueller 001; Pedro Lopes 001; Konstantin Kaefer; Bastian Kruck; Patrick Baudisch; Shunichi Kasahara; Ryuma Niiyama; Valentin Heun; et al. (Interactions, 2013)

JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation. - Shunichi Kasahara; Jun Rekimoto (AH, 2014)

LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras. - Shunichi Kasahara; Shohei Nagai; Jun Rekimoto (UIST (Adjunct Volume), 2014)

Directional communication using spatial sound in human-telepresence. - Shohei Nagai; Shunichi Kasahara; Jun Rekimoto (AH, 2015)

JackIn head: an immersive human-human telepresence system. - Shunichi Kasahara; Jun Rekimoto (SIGGRAPH Asia Emerging Technologies, 2015)

LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. - Shohei Nagai; Shunichi Kasahara; Jun Rekimoto (TEI, 2015)

First Person Omnidirectional Video: System Design and Implications for Immersive Experience. - Shunichi Kasahara; Shohei Nagai; Jun Rekimoto (TVX, 2015)

JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. - Shunichi Kasahara; Jun Rekimoto (VRST, 2015)

Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing. - Shunichi Kasahara; Mitsuhito Ando; Kiyoshi Suganuma; Jun Rekimoto (SIGGRAPH VR Village, 2016)

Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual Human Body. - Shunichi Kasahara; Keina Konno; Richi Owaki; Tsubasa Nishi; Akiko Takeshita; Takayuki Ito 003; Shoko Kasuga; Junichi Ushiba (CHI, 2017)

Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles. - Jun Nishida; Shunichi Kasahara; Kenji Suzuki 002 (SIGGRAPH Emerging Technologies, 2017)

We-Coupling!: Designing New Forms of Embodied Interpersonal Connection. - Robb Mitchell; Jun Nishida; Enrique Encinas; Shunichi Kasahara (TEI, 2017)

JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera. - Shunichi Kasahara; Shohei Nagai; Jun Rekimoto (IEEE Trans. Vis. Comput. Graph., 2017)

Headlight: egocentric visual augmentation by wearable wide projector. - Shunichi Kasahara (SIGGRAPH Emerging Technologies, 2018)

Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump. - Keita Higuchi; Shunichi Kasahara; Kei Nitta; Yohei Yanase (ISS, 2018)

MagniFinger: Fingertip probe microscope with direct micro movements. - Noriyasu Obushi; Sohei Wakisaka; Shunichi Kasahara; Katie Seaborn; Atsushi Hiyama; Masahiko Inami (AH, 2019)

Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency. - Shunichi Kasahara; Jun Nishida; Pedro Lopes 001 (CHI, 2019)

Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration. - Shunichi Kasahara; Satoru Higa; Akihiro Komori (SIGGRAPH Studio, 2019)

Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency. - Jun Nishida; Shunichi Kasahara; Pedro Lopes 001 (SIGGRAPH Emerging Technologies, 2019)

MagniFinger: magnified perception by a fingertip probe microscope. - Noriyasu Obushi; Sohei Wakisaka; Shunichi Kasahara; Atsushi Hiyama; Masahiko Inami (SIGGRAPH Emerging Technologies, 2019)

MagniFinger: fingertip-mounted microscope for augmenting human perception. - Noriyasu Obushi; Sohei Wakisaka; Shunichi Kasahara; Atsushi Hiyama; Masahiko Inami (SIGGRAPH Posters, 2019)

Prolonged Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device. - Shoko Kasuga; Ryota Mori; Shunichi Kasahara; Junichi Rekimoto; Junichi Ushiba (Int. J. Hum. Comput. Interact., 2019)

The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. - Azumi Maekawa; Shunichi Kasahara; Hiroto Saito; Daisuke Uriu; Ganesh Gowrishankar; Masahiko Inami (SIGGRAPH Emerging Technologies, 2020)

Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study. - Adrien Verhulst; Eulalie Verhulst; Minori Manabe; Hiroto Saito; Shunichi Kasahara; Masahiko Inami (VR Workshops, 2020)

MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception. - Reiji Miura; Shunichi Kasahara; Michiteru Kitazaki; Adrien Verhulst; Masahiko Inami; Maki Sugimoto (AHs, 2021)

Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS. - Shunichi Kasahara; Kazuma Takada; Jun Nishida; Kazuhisa Shibata; Shinsuke Shimojo; Pedro Lopes 001 (CHI, 2021)

Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. - Azumi Maekawa; Hiroto Saito; Narin Okazaki; Shunichi Kasahara; Masahiko Inami (SIGGRAPH Emerging Technologies, 2021)

Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User. - Kazuma Takada; Midori Kawaguchi; Yukiya Nakanishi; Akira Uehara; Mark Armstrong; Adrien Verhulst; Kouta Minamizawa; Shunichi Kasahara (SIGGRAPH ASIA Emerging Technologies, 2021)

LighterBody: RNN based Anticipated Virtual Body Makes You Feel Lighter. - Tatsuya Kure; Shunichi Kasahara (VR Workshops, 2021)

Transparency in Human-Machine Mutual Action. - Hiroto Saito; Arata Horie; Azumi Maekawa; Seito Matsubara; Sohei Wakisaka; Zendai Kashino; Shunichi Kasahara; Masahiko Inami (J. Robotics Mechatronics, 2021)

Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing. - Shunichi Kasahara; Kazuma Takada (ACM Trans. Appl. Percept., 2021)

Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images. - Kye Shimizu; Naoto Ienaga; Kazuma Takada; Maki Sugimoto; Shunichi Kasahara (SAP, 2022)

Synchronous and Asynchronous Manipulation Switching of Multiple Robotic Embodiment Using EMG and Eye Gaze. - Yukiya Nakanishi; Masaaki Fukuoka; Shunichi Kasahara; Maki Sugimoto (AHs, 2022)

Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User. - Kazuma Takada; Midori Kawaguchi; Akira Uehara; Yukiya Nakanishi; Mark Armstrong; Adrien Verhulst; Kouta Minamizawa; Shunichi Kasahara (AHs, 2022)

Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. - Azumi Maekawa; Hiroto Saito; Daisuke Uriu; Shunichi Kasahara; Masahiko Inami (CHI, 2022)

Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation. - Adrien Verhulst; Yasuko Namikawa; Shunichi Kasahara (ISMAR, 2022)

Low-Latency Motion Transfer with Electromagnetic Actuation for Joint Action. - Daisuke Tajima; Taku Tanichi; Shehata Mohammad H.; Shunichi Kasahara (SIGGRAPH ASIA Emerging Technologies, 2022)

Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation. - Adrien Verhulst; Yasuko Namikawa; Shunichi Kasahara (SIGGRAPH Asia XR, 2022)

Shadow Clones: an Unattended Visual Interface to Enhance the Task Performance in Multiple Space using Gaze-Switching. - Kazuma Takada; Nanako Kumasaki; Tom Froese; Kazuhisa Shibata; Shunichi Kasahara (SUI, 2022)

Accessible Parallel Embodiment of Multiple Robotic Avatars in a Cafe. - Giulia Barbareschi; Midori Kawaguchi; Hiroaki Kato; Kazuaki Takeuchi; Masato Nagahiro; Yoshifumi Shiiba; Ory Yoshifuji; Kentaro Yoshifuji; Shunichi Kasahara; Kouta Minamizawa (XRDS, 2022)

MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception. - Reiji Miura; Shunichi Kasahara; Michiteru Kitazaki; Adrien Verhulst; Masahiko Inami; Maki Sugimoto (Frontiers Comput. Sci., 2022)

Whose Touch is This?: Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch. - Daisuke Tajima; Jun Nishida; Pedro Lopes 001; Shunichi Kasahara (ACM Trans. Comput. Hum. Interact., 2022)

ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives. - Kazuma Takada; Nanako Kumasaki; Tom Froese; Kazuhisa Shibata; Jun Nishida; Shunichi Kasahara (AHs, 2023)

"I am both here and there" Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café. - Giulia Barbareschi; Midori Kawaguchi; Hiroaki Kato; Masato Nagahiro; Kazuaki Takeuchi; Yoshifumi Shiiba; Shunichi Kasahara; Kai Kunze; Kouta Minamizawa (CHI, 2023)

Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience. - Kye Shimizu; Santa Naruse; Jun Nishida; Shunichi Kasahara (CHI, 2023)

SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments. - Koki Kawamura; Shunichi Kasahara; Masaaki Fukuoka; Katsutoshi Masai; Ryota Kondo; Maki Sugimoto (SIGGRAPH Emerging Technologies, 2023)

A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing. - Kye Shimizu; Santa Naruse; Jun Nishida; Shunichi Kasahara (SIGGRAPH Emerging Technologies, 2023)

'I am both here and there' Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café. - Giulia Barbareschi; Midori Kawaguchi; Hiroki Kato; Masato Nagahiro; Kazuaki Takeuchi; Yoshifumi Shiiba; Shunichi Kasahara; Kai Kunze; Kouta Minamizawa (CoRR, 2023)

Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation. - Jun Nishida; Daisuke Tajima; Yasuko Namikawa; Shunichi Kasahara (SIGGRAPH Emerging Technologies, 2024)

AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover. - Yusuke Kawashima; Yoshiaki Abe; Takeru Hashimoto; Shunichi Kasahara; Ryuma Niiyama (SIGGRAPH Asia Emerging Technologies, 2024)

Conversational Agents on Your Behalf: Opportunities and Challenges of Shared Autonomy in Voice Communication for Multitasking. - Yi Fei Cheng 001; Hirokazu Shirado; Shunichi Kasahara (CHI, 2025)

Realism Drives Interpersonal Reciprocity but Yields to AI-Assisted Egocentrism in a Coordination Experiment. - Hirokazu Shirado; Kye Shimizu; Nicholas A. Christakis; Shunichi Kasahara (CHI, 2025)