A Technique for Precise Depth Representation in Stereoscopic Display. - Shunsuke Yoshida; Shinya Miyazaki; Toshihito Hoshino; Toru Ozeki; Jun-ichi Hasegawa; Takami Yasuda; Shigeki Yokoi (Computer Graphics International, 1999)

Shigeki Yokoi, A technique for precise depth representation in stereoscopic display. - Shunsuke Yoshida; Shinya Miyazaki; Toshihito Hoshino; Toru Ozeki; Jun-ichi Hasegawa; Takami Yasuda (Vis. Comput., 2001)

Scope-Based Interaction - A Technique for Interaction in an Image-Based Virtual Environment. - Shunsuke Yoshida; Kunio Yamada; Kenji Mochizuki; Kiyoharu Aizawa; Takahiro Saito (EGVE, 2002)

Sumi-nagashi: creation of new style media art with haptic digital colors. - Shunsuke Yoshida; Jun Kurumisawa; Haruo Noma; Nobuji Tetsutani; Kenichi Hosaka (ACM Multimedia, 2004)

The Proactive Desk: A New Haptic Display System for a Digital Desk Using a 2-DOF Linear Induction Motor. - Haruo Noma; Shunsuke Yoshida; Yasuyuki Yanagida; Nobuji Tetsutani (Presence Teleoperators Virtual Environ., 2004)

Haptic-Assisted Guidance System for Navigating Volumetric Data Sets. - Erick Méndez; Shunsuke Yoshida; Haruo Noma; Robert W. Lindeman; Yasuyuki Yanagida; Shinobu Masaki; Kenichi Hosaka (WHC, 2005)

SpotScents. - Yasuyuki Yanagida; Haruo Noma; Shunsuke Yoshida; Akira Utsumi; Shinjiro Kawato; Kenichi Hosaka (SIGGRAPH Emerging Technologies, 2005)

Proactive Desk II: Development of a New Multi-object Haptic Display Using a Linear Induction Motor. - Shunsuke Yoshida; Haruo Noma; Kenichi Hosaka (VR, 2006)

Proactive Desk: New Haptic Interface and Its Experimental Evaluation. - Shunsuke Yoshida; Kenji Susami; Haruo Noma; Kenichi Hosaka (IEICE Trans. Commun., 2006)

Development of an Integrated Multi-Axis Tactile Sensor: Distributed Preprocessing for Tactile Recognitions. - Shunsuke Yoshida; Terukazu Mizota; Haruo Noma (VR, 2007)

Poster: Toward an Interactive Box-shaped 3D Display: Study of the Requirements for Wide Field of View. - Roberto Lopez-Gulliver; Shunsuke Yoshida; Sumio Yano; Naomi Inoue (3DUI, 2008)

Development of a Microscopic Three-Axis Tactile Sensor: Preliminary Examinations to Establish Sensing Algorithm by Using a Simulated Mockup. - Shunsuke Yoshida; Tomoyuki Miyazawa; Terukazu Mizota; Katsumi Higuchi; Takeshi Kanashima; Haruo Noma (EuroHaptics, 2008)

gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images. - Roberto Lopez-Gulliver; Shunsuke Yoshida; Sumio Yano; Naomi Inoue (SIGGRAPH Posters, 2008)

A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface. - Noriko Suzuki; Tosirou Kamiya; Shunsuke Yoshida; Sumio Yano (HCI (2), 2009)

gCubik: real-time integral image rendering for a cubic 3D display. - Roberto Lopez-Gulliver; Shunsuke Yoshida; Sumio Yano; Naomi Inoue (SIGGRAPH Emerging Technologies, 2009)

gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display. - Roberto Lopez-Gulliver; Shunsuke Yoshida; Mao Makino; Sumio Yano; Hiroshi Ando (Eurographics (Short Papers), 2010)

Implementation of a tabletop 3D display based on light field reproduction. - Shunsuke Yoshida; Sumio Yano; Hiroshi Ando (SIGGRAPH Posters, 2010)

Analysis of resolution limitation of a glasses-free tabletop 3D display. - Daniel Moldovan; Shunsuke Yoshida; Masahiro Kawakita; Hiroshi Ando (SD&A, 2011)

Parameterization of sharable display area to reproduce appropriate glasses-free tabletop 3-D images. - Shunsuke Yoshida (VR, 2012)

Real-time rendering of multi-perspective images for a glasses-free tabletop 3d display. - Shunsuke Yoshida (3DTV-Conference, 2013)

Harmonized inter-personal display project. - Takeshi Naemura; Yasuaki Kakehi; Shunsuke Yoshida; Shogo Fukushima; Naoya Koizurni; Shohei Takei; Tomoko Hashida; Daniel Saakes (ICAT, 2013)

Implementations toward interactive glasses-free tabletop 3D display. - Shunsuke Yoshida (SIGGRAPH Posters, 2014)

fVisiOn: interactive glasses-free tabletop 3D images floated by conical screen and modular projector arrays. - Shunsuke Yoshida (SIGGRAPH Asia Emerging Technologies, 2015)

Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants. - Takuji Narumi; Hiroyuki Yabe; Shunsuke Yoshida; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2016)

Interactive Restless Multi-armed Bandit Game and Swarm Intelligence Effect. - Shunsuke Yoshida; Masato Hisakado; Shintaro Mori (New Gener. Comput., 2016)

Inter-Personal Displays: Augmenting the Physical World Where People Get Together. - Takeshi Naemura; Yasuaki Kakehi; Shunsuke Yoshida; Tomoko Hashida; Naoya Koizumi; Shogo Fukushima (Human-Harmonized Information Technology (2), 2017)

Community detection using random-walk similarity and application to image clustering. - Makoto Okuda; Shin'ichi Satoh 001; Shoichiro Iwasawa; Shunsuke Yoshida; Yutaka Kidawara; Yoichi Sato 001 (ICIP, 2017)

On-The-Fly Simulator of Tabletop Light-Field 3-D Displays Powered by a Game Engine. - Shunsuke Yoshida (VR, 2018)

360-Degree-Viewable Tabletop Light-Field 3D DisplayHaving Only 24 Projectors. - Shunsuke Yoshida (SIGGRAPH Asia Posters, 2019)

Interacting with 3D Images on a Rear-projection Tabletop 3D Display Using Wireless Magnetic Markers and an Annular Coil Array. - Shunsuke Yoshida; Ryo Sugawara; Jiawei Huang 005; Yoshifumi Kitamura (VR, 2019)

FruitsMusic: A Real-World Corpus of Japanese Idol-Group Songs. - Hitoshi Suda; Shunsuke Yoshida; Tomohiko Nakamura; Satoru Fukayama; Jun Ogata (ISMIR, 2024)

IdolSongsJp Corpus: A Multi-Singer Song Corpus in the Style of Japanese Idol Groups. - Hitoshi Suda; Junya Koguchi; Shunsuke Yoshida; Tomohiko Nakamura; Satoru Fukayama; Jun Ogata (CoRR, 2025)