Exploring Audience Response in Performing Arts with a Brain-Adaptive Digital Performance System. - Shuo Yan 001; Gangyi Ding; Hongsong Li; Ningxiao Sun; Zheng Guan; Yufeng Wu; Longfei Zhang; Tianyu Huang (ACM Trans. Interact. Intell. Syst., 2017)

Research on Parents and Left-behind Children Online Communication Solution Based on Habit Formation Theory. - Qingjun Lv; Lunan Liu; Shuo Yan 001 (CCHI, 2020)

An Experience Study for Exploring Online Emotional Support in Parents of Children with Autism in China. - Xuning Yan; Yuzhen He; Shuo Yan 001 (CCHI, 2020)

An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience's Voice Comments. - Shuo Yan 001; Wenli Jiang; Menghan Xiong; Xukun Shen (ISMAR Adjunct, 2020)

Exploring Social Interactions for Live Performance in Virtual Reality. - Shuo Yan 001; Xuning Yan; Xukun Shen (SIGGRAPH Asia Posters, 2020)

Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play. - Shuo Yan 001; Saixi Ge; Jinhui Wang; Xukun Shen (CHI Extended Abstracts, 2021)

"Once": Multi-perspective and Interactive VR Narrative Film. - Zixiao Liu; Lutong Li; Shuo Yan 001 (SIGGRAPH Asia XR, 2021)

"Flower and the Youth": Virtual Narrative and Creative Methods of Oral Performance in China Intangible Cultural Heritage. - Yu Lu; Zixiao Liu; Xuning Yan; Shuo Yan 001 (SIGGRAPH Asia XR, 2021)

"Bodyreath": An Interactive VR Installation to Experience and Understand People with Autism. - Huifeng Zhang; Shuo Yan 001 (SIGGRAPH Asia XR, 2021)

Generating Embodied Storytelling and Interactive Experience of China Intangible Cultural Heritage "Hua'er" in Virtual Reality. - Zixiao Liu; Shuo Yan 001; Yu Lu; Yuetong Zhao (CHI Extended Abstracts, 2022)

Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance. - Saixi Ge; Siyu Luo; Shuo Yan 001; Xukun Shen (ISMAR Adjunct, 2022)

Voight-Kampff 2.0. - Fang Fang; Shuo Yan 001 (SIGGRAPH Asia Art Gallery, 2022)

"Dance of Drums": An Interactive Installation of ICH Dance Representation Through the Combination of Virtual and Reality. - Zixiao Liu; Shuo Yan 001 (SIGGRAPH Asia XR, 2022)

Cohand VR: Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences. - Yuetong Zhao; Shuo Yan 001; Xukun Shen (SIGGRAPH Asia Posters, 2022)

NoPhobiar: Designing A VR Game to Prevent Childhood Dark Phobia with Children and Stakeholders. - Xinyi Su; Shuo Yan 001 (CHI Extended Abstracts, 2023)

Crossing Narrative: Exploring the Possibilities of Crossing the Virtuality and Reality in Interactive Narrative Experiences. - Zixiao Liu; Shuo Yan 001; Xukun Shen (SIGGRAPH ASIA Posters, 2023)

"Dongba Script Character Construction Space": VR science-based interactive experience of pictographs in intangible cultural heritage. - Yulu Lu; Wensi Dai; Shuo Yan 001 (SIGGRAPH Asia XR, 2023)

"Achi Mukua Experience Space" - - A Multi-Player Immersive Experience of Yunnan ICH Dance. - Siyu Luo; Shuo Yan 001 (SIGGRAPH Asia Art Papers, 2023)

"Dream Songs"༚ Integrating Body Interaction into ICH Oral Literature Virtual Narrative Experience. - Yu Wang 213; Shuo Yan 001 (SIGGRAPH Asia XR, 2023)

NVSHU: Virtual Reality Design and Narrative Popularization for Intangible Cultural Heritage Characters. - Xuanmiao Zhang; Linqi Sun; Shuo Yan 001 (SIGGRAPH Asia XR, 2023)

"Z Box"༚Interactive VR Game of Generation Z's Growth Memories. - Fang Fang; Yu Lu; Shuo Yan 001 (VINCI, 2023)

A Comparison of Gesture-based Interaction and Controller-based Interaction for External Users in Co-located Asymmetric Virtual Reality. - Yuetong Zhao; Shuo Yan 001; Xuanmiao Zhang; Xukun Shen (VR Workshops, 2023)

Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface. - Yuetong Zhao; Shuo Yan 001; Xuanmiao Zhang; Xukun Shen (VR Workshops, 2023)

Magic Ball: A globe-based system for multidimensional information display and interaction in MR. - Lesi Hu; Xiaozhan Liang; Shuo Yan 001 (CHI Extended Abstracts, 2024)

Beyond Realities: Designing Cross-Reality Interactions in the Immersive Narrative Experience. - Zixiao Liu; Shuo Yan 001; Wenjie He; Xiaomeng Wan; Xukun Shen (ISMAR-Adjunct, 2024)

"If My Apple Can Talk": Exploring the Use of Everyday Objects as Personalized AI Agents in Mixed Reality. - Yu Wang 213; Yulu Lu; Shuo Yan 001; Xukun Shen (CHI Extended Abstracts, 2025)