"Anyway, ": Two-player Defense Game via Voice Conversation. - Minki Hong; YoungJun Choi; Sihun Cha (CHI PLAY, 2021)

Generating 3D Human Texture from a Single Image with Sampling and Refinement. - Sihun Cha; Kwanggyoon Seo; Amirsaman Ashtari; Junyong Noh (SIGGRAPH Posters, 2022)

Reference Based Sketch Extraction via Attention Mechanism. - Amirsaman Ashtari; Chang Wook Seo; Cholmin Kang; Sihun Cha; Junyong Noh (ACM Trans. Graph., 2022)

Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks. - Sihun Cha; Kwanggyoon Seo; Amirsaman Ashtari; Junyong Noh (Comput. Graph. Forum, 2023)

LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example. - Soyeon Yoon; Kwan Yun; Kwanggyoon Seo; Sihun Cha; Jung Eun Yoo; Junyong Noh (CVPR, 2024)

NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior. - Gihoon Kim; Kwanggyoon Seo; Sihun Cha; Junyong Noh (CoRR, 2024)

SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing. - Seokhyeon Hong; Chaelin Kim; Serin Yoon; Junghyun Nam; Sihun Cha; Junyong Noh (CVPR, 2025)

Neural Face Skinning for Mesh-agnostic Facial Expression Cloning. - Sihun Cha; Serin Yoon; Kwanggyoon Seo; Junyong Noh (Comput. Graph. Forum, 2025)

ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior. - Seokhyeon Hong; Soojin Choi; Chaelin Kim; Sihun Cha; Junyong Noh (Comput. Graph. Forum, 2025)

Deep-Learning-Based Facial Retargeting Using Local Patches. - Yeonsoo Choi; Inyup Lee; Sihun Cha; Seonghyeon Kim; Sunjin Jung; Junyong Noh (Comput. Graph. Forum, 2025)