YouTube pranking across cultures. - Renee Hobbs; Silke Grafe (First Monday, 2015)

Breaking bad behavior: immersive training of class room management. - Marc Erich Latoschik; Jean-Luc Lugrin; Michael Habel; Daniel Roth 001; Christian Seufert; Silke Grafe (VRST, 2016)

Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality. - Jean-Luc Lugrin; Marc Erich Latoschik; Michael Habel; Daniel Roth 001; Christian Seufert; Silke Grafe (Frontiers ICT, 2016)

Benchmark Framework for Virtual Students' Behaviours. - Jean-Luc Lugrin; Fred Charles; Michael Habel; Jamie Matthews; Henrik Dudaczy; Sebastian Oberdörfer; Alice Wittmann; Christian Seufert; Julie Porteous; Silke Grafe; Marc Erich Latoschik (AAMAS, 2018)

VR-Assisted vs Video-Assisted Teacher Training. - Jean-Luc Luqrirr; Sebastian Oberdörfer; Marc Erich Latoschik; Alice Wittmann; Christian Seufert; Silke Grafe (VR, 2018)

Designing Augmented and Virtual Reality Applications with Pre-Service Teachers. - Kristina Bucher; Silke Grafe (VS-GAMES, 2018)

Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement. - Jennifer Tiede; Silke Grafe (VS-GAMES, 2018)

Horst - The teaching frog: learning the anatomy of a frog using tangible AR. - Sebastian Oberdörfer; Anne Elsässer; David Schraudt; Silke Grafe; Marc Erich Latoschik (MuC, 2020)

Evaluation Design Methodology for an AR App for English Literacy Skills. - Jennifer Tiede; Farzin Matin; Rita Treacy; Silke Grafe; Eleni E. Mangina (iLRN, 2021)

Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment. - Sebastian Oberdörfer; Anne Elsässer; Silke Grafe; Marc Erich Latoschik (MobileHCI, 2021)

VR/AR Case Studies. - Ralf Doerner 001; Alexander Tesch; Axel Hildebrand; Stephan Leenders; Tobias Tropper; Wilhelm Wilke; Christian Winkler; Julian Hillig; Alec Pestov; James A. Walsh; Bruce H. Thomas; Gerhard Kimenkowski; et al. (Virtual and Augmented Reality, 2022)

Fly My Little Dragon: Using AR to Learn Geometry. - Sebastian Oberdörfer; Philipp Krop; Samantha Straka; Silke Grafe; Marc Erich Latoschik (CoG, 2022)

Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning. - Jennifer Tiede; Rita Treacy; Silke Grafe; Eleni E. Mangina (GEM, 2022)

Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning. - Jennifer Tiede; Silke Grafe; Eleni E. Mangina (iLRN, 2022)

Classroom management competency enhancement for student teachers using a fully immersive virtual classroom. - Christian Seufert; Sebastian Oberdörfer; Alice Roth; Silke Grafe; Jean-Luc Lugrin; Marc Erich Latoschik (Comput. Educ., 2022)

A Review on Augmented Reality Authoring Toolkits for Education. - Andreas Dengel 002; Muhammad Zahid Iqbal; Silke Grafe; Eleni E. Mangina (Frontiers Virtual Real., 2022)

Student Motivation in Augmented Reality-Enhanced Gamified STEM Learning Settings. - Jennifer Tiede; Silke Grafe; Eleni E. Mangina (GEM, 2023)

Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment. - Sebastian Oberdörfer; Anne Elsässer; Silke Grafe; Marc Erich Latoschik (iLRN, 2023)