Review on psychophysiological methods in game research. - Inger Ekman; Guillaume Chanel; Simo Järvelä; Ben Cowley; Mikko Salminen; Pentti Henttonen; Niklas Ravaja (Nordic DiGRA, 2010)

Digital games as experiment stimulus. - Simo Järvelä; Inger Ekman; J. Matias Kivikangas; Niklas Ravaja (Nordic DiGRA, 2012)

A Practical Guide to Using Digital Games as an Experiment Stimulus. - Simo Järvelä; Inger Ekman; J. Matias Kivikangas; Niklas Ravaja (Trans. Digit. Games Res. Assoc., 2014)

RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System. - Ilkka Kosunen; Mikko Salminen; Simo Järvelä; Antti Ruonala; Niklas Ravaja; Giulio Jacucci (IUI, 2016)

Neuroadaptive Meditation in the Real World. - Ilkka Kosunen; Antti Ruonala; Mikko Salminen; Simo Järvelä; Niklas Ravaja; Giulio Jacucci (BCIforReal@IUI, 2017)

Why do players buy in-game content? An empirical study on concrete purchase motivations. - Juho Hamari; Kati Alha; Simo Järvelä; J. Matias Kivikangas; Jonna Koivisto; Janne Paavilainen (Comput. Hum. Behav., 2017)

Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion. - Mikko Salminen; Simo Järvelä; Niklas Ravaja (GamiFIN, 2018)

Bio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM. - Mikko Salminen; Simo Järvelä; Antti Ruonala; Janne Timonen; Kristiina Mannermaa; Niklas Ravaja; Giulio Jacucci (IUI, 2018)

DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback. - Simo Järvelä; Mikko Salminen; Antti Ruonala; Janne Timonen; Kristiina Mannermaa; Niklas Ravaja; Giulio Jacucci (HICSS, 2019)

Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality. - Mila Bujic; Anna-Leena Macey; Simo Järvelä; Juho Hamari (Interact. Comput., 2021)

Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony. - Simo Järvelä; Benjamin Cowley 001; Mikko Salminen; Giulio Jacucci; Juho Hamari; Niklas Ravaja (ACM Trans. Soc. Comput., 2021)

Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions. - Simo Järvelä; Lewen Wei; Lobna Hassan; Juho Hamari (MindTrek, 2022)

Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback. - Mikko Salminen; Simo Järvelä; Antti Ruonala; Ville J. Harjunen; Juho Hamari; Giulio Jacucci; Niklas Ravaja (IEEE Trans. Affect. Comput., 2022)

Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland. - Isabella Aura; Simo Järvelä; Lobna Hassan; Juho Hamari (DiGRA, 2023)

Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality. - Anna-Leena Macey; Simo Järvelä; Daniel Fernández Galeote; Juho Hamari (Cyberpsychology Behav. Soc. Netw., 2023)

Haptics-mediated virtual embodiment: Impact of a wearable avatar-controlling system with kinesthetic gloves on embodiment in VR. - Zhenxing Li; Mila Bujic; Oguz 'Oz' Buruk; Elpida Bampouni; Simo Järvelä; Juho Hamari (Frontiers Virtual Real., 2024)

Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations. - Mikko Salminen; Simo Järvelä; Ilkka Kosunen; Antti Ruonala; Juho Hamari; Niklas Ravaja; Giulio Jacucci (Behav. Inf. Technol., 2024)