From Command to Control: interface design for customer handling systems. - Nicola Millard; Linda Hole; Simon Crowle (INTERACT, 1997)

Smiling Through: Motivation At The User Interface. - Nicola Millard; Linda Hole; Simon Crowle (HCI (1), 1999)

ISML: An Interface Specification Meta-language. - Simon Crowle; Linda Hole (DSV-IS, 2003)

The design and evaluation of the specification framework for user interface design. - Simon Crowle (2003)

A social-aware multimedia system for interactive cultural and educational experiences. - Kleopatra Konstanteli; Athanasios Voulodimos; Konstantinos Psychas; Dimitri Nicolopoulos; Anthousis Andreadis; Simon Crowle; David Osbourne; Angelos Yannopoulos; Manolis Wallace; Theodora A. Varvarigou (ASONAM, 2013)

Leveraging Social Media and Multimedia Services for QoE Enhancement in Cultural Industries. - Kleopatra Konstanteli; Athanasios Voulodimos; Konstantinos Psychas; Dimitri Nicolopoulos; Anthousis Andreadis; Simon Crowle; David Salama Osborne; Manolis Wallace; Angelos Yannopoulos; Theodora A. Varvarigou (SMAP, 2013)

A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform. - Simon Crowle; Michael J. Boniface; Benjamin Poussard; Stylianos Asteriadis (AVR, 2014)

Linking Quality of Service and Experience in Distributed Multimedia Systems Using PROV Semantics. - Stephen C. Phillips; Maxim Bashevoy; Michael J. Boniface; Simon Crowle; Vegard Engen; Zipani Tom Sinkala; Stefanie Wiegand (SOSE, 2015)

Dynamic adaptive mesh streaming for real-time 3D teleimmersion. - Simon Crowle; Alexandros Doumanoglou; Benjamin Poussard; Michael J. Boniface; Dimitrios Zarpalas; Petros Daras (Web3D, 2015)

Combining Social, Audiovisual and Experiment Content for Enhanced Cultural Experiences. - Kleopatra Konstanteli; Athanasios Voulodimos; Georgios Palaiokrassas; Konstantinos Psychas; Simon Crowle; David Salama Osborne; Efstathia Chatzi; Theodora A. Varvarigou (Applications of Social Media and Social Network Analysis, 2015)

Enhancing Marine Industry Risk Management Through Semantic Reconciliation of Underwater IoT Data Streams. - Gianluca Correndo; Simon Crowle; Juri Papay; Michael J. Boniface (SEMANTiCS, 2016)

ProsocialLearn: A Prosocial Games Marketplace. - Francesco D'Andria; Jose Miguel Garrido; Michael J. Boniface; Stefano Modafferi; Simon Crowle; Lee Middleton; Konstantinos C. Apostolakis; Kosmas Dimitropoulos; Petros Daras (NTMS, 2018)

Prosocial games for inclusion: Interaction patterns and game outcomes for elementary-aged children. - Sarah Parsons; Efstathia Karakosta; Michael J. Boniface; Simon Crowle (Int. J. Child Comput. Interact., 2019)