Texture compression using low-frequency signal modulation. - Simon Fenney (Graphics Hardware, 2003)

Free-viewpoint video rendering for mobile devices. - James Imber; Marco Volino; Jean-Yves Guillemaut; Simon Fenney; Adrian Hilton 001 (MIRAGE, 2013)

Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design. - L. Zhang; Simon Fenney; F. Escribano (Comput. Graph. Forum, 2016)

Compressed Opacity Maps for Ray Tracing. - Simon Fenney; Alper Ozkan (High Performance Graphics (Symposium Papers), 2023)