Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. - Simon Katan; Mick Grierson; Rebecca Fiebrink (CHI, 2015)

Using Interactive Machine Learning to Sonify Visually Impaired Dancers' Movement. - Simon Katan (MOCO, 2016)

Work In Progress: Sleuth, a programming environment for testing gamification. - Simon Katan; Edward Anstead (EDUCON, 2020)