Catastrophic Forgetting and the Pseudorehearsal Solution in Hopfield-type Networks. - Anthony V. Robins; Simon McCallum (Connect. Sci., 1998)

Mechanisms for Memory Consolidation. - Simon McCallum; Anthony V. Robins (New Zealand Computer Science Research Students' Conference, 1999)

The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. - Anthony V. Robins; Simon McCallum (Neural Networks, 1999)

A robust method for distinguishing between learned and spurious attractors. - Anthony V. Robins; Simon McCallum (Neural Networks, 2004)

Biometric access control using Near Field Communication and smart phones. - Mohammad Omar Derawi; Simon McCallum; Heiko Witte; Patrick Bours (ICB, 2012)

Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices. - Ibrahim Arief; Simon McCallum; Jon Yngve Hardeberg (CIC, 2012)

Gamification and Serious Games for Personalized Health. - Simon McCallum (pHealth, 2012)

WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. - Simon McCallum; Jayson Mackie (Game Analytics, Maximizing the Value of Player Data, 2013)

A Taxonomy of Serious Games for Dementia. - Simon McCallum; Costas Boletsis (GFHEU, 2013)

The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. - Costas Boletsis; Simon McCallum (SGDA, 2013)

Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. - Olav Brenna Hansen; Adiljan Abdurihim; Simon McCallum (SGDA, 2013)

Dementia Games: A Literature Review of Dementia-Related Serious Games. - Simon McCallum; Costas Boletsis (SGDA, 2013)

The Use of Smartwatches for Health Monitoring in Home-Based Dementia Care. - Costas Boletsis; Simon McCallum; Brynjar Fowels Landmark (HCI (26), 2015)

Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. - Costas Boletsis; Simon McCallum (GALA, 2016)

Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. - Costas Boletsis; Simon McCallum (Int. J. Serious Games, 2016)

The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening. - Costas Boletsis; Simon McCallum (AVR (1), 2017)

Volumetric Terrain Rendering with WebGL. - Raoul van Rüschen; Simon McCallum; Stefan Kim; Reiner Creutzburg (MOBMU, 2018)

Gamifying research in software engineering. - Mariusz Nowostawski; Simon McCallum; Deepti Mishra 001 (Comput. Appl. Eng. Educ., 2018)

Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. - Henrik Bjelke Andersson; Thomas Børresen; Ekaterina Prasolova-Førland; Simon McCallum; José García Estrada (VR Workshops, 2020)

Collaborative learning in VR for cross-disciplinary distributed student teams. - Ekaterina Prasolova-Førland; Simon McCallum; José García Estrada (VR Workshops, 2021)

Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces. - Erik Champion; Simon McCallum (ISS Companion, 2022)

VR Games for Chronic Pain Management. - Jiaheng Wang 004; Craig Anslow; Simon James Robertson McCallum; Brian Robinson; Daniel Medeiros 001; Joaquim Jorge 001 (VRST, 2022)

Diving Into The Twilight Zone VR for Marine Biology. - James Bell 005; Alice Rogers; Kristian Hansen; Craig Anslow; Simon McCallum (VRST, 2023)