Geospecific Rendering of Alpine Terrain. - Simon Premoze; William B. Thompson; Peter Shirley (Rendering Techniques, 1999)

A microfacet-based BRDF generator. - Michael Ashikhmin; Simon Premoze; Peter Shirley (SIGGRAPH, 2000)

A physically-based night sky model. - Henrik Wann Jensen; Frédo Durand; Julie Dorsey; Michael M. Stark; Peter Shirley; Simon Premoze (SIGGRAPH, 2001)

A variance analysis of the Metropolis Light Transport algorithm. - Michael Ashikhmin; Simon Premoze; Peter Shirley; Brian E. Smits (Comput. Graph., 2001)

Rendering Natural Waters. - Simon Premoze; Michael Ashikhmin (Comput. Graph. Forum, 2001)

Analytic Light Transport Approximations for Volumetric Materials. - Simon Premoze (PG, 2002)

Interactive Translucent Volume Rendering and Procedural Modeling. - Joe Kniss; Simon Premoze; Charles D. Hansen; David S. Ebert (IEEE Visualization, 2002)

Path Integration for Light Transport in Volumes. - Simon Premoze; Michael Ashikhmin; Peter Shirley (Rendering Techniques, 2003)

Gaussian Transfer Functions for Multi-Field Volume Visualization. - Joe Kniss; Simon Premoze; Milan Ikits; Aaron E. Lefohn; Charles D. Hansen; Emil Praun (IEEE Visualization, 2003)

Particle-Based Simulation of Fluids. - Simon Premoze; Tolga Tasdizen; James Bigler; Aaron E. Lefohn; Ross T. Whitaker (Comput. Graph. Forum, 2003)

A Model for Volume Lighting and Modeling. - Joe Kniss; Simon Premoze; Charles D. Hansen; Peter Shirley; Allen McPherson (IEEE Trans. Vis. Comput. Graph., 2003)

Approximate Methods for Light Transport in Volumetric Materials. - Simon Premoze (2003)

Practical Rendering of Multiple Scattering Effects in Participating Media. - Simon Premoze; Michael Ashikhmin; Ravi Ramamoorthi; Shree K. Nayar (Rendering Techniques, 2004)

A lighting model for general participating media. - Kyle Hegeman; Michael Ashikhmin; Simon Premoze (SI3D, 2005)

Image synthesis using adjoint photons. - R. Keith Morley; Solomon Boulos; Jared M. Johnson; David Edwards; Peter Shirley; Michael Ashikhmin; Simon Premoze (Graphics Interface, 2006)

Approximate ambient occlusion for trees. - Kyle Hegeman; Simon Premoze; Michael Ashikhmin; George Drettakis (SI3D, 2006)

Out-of-core GPU ray tracing of complex scenes. - Kirill Garanzha; Alexander Bely; Simon Premoze; Vladimir A. Galaktionov (SIGGRAPH Talks, 2011)

Grid-based SAH BVH construction on a GPU. - Kirill Garanzha; Simon Premoze; Alexander Bely; Vladimir A. Galaktionov (Vis. Comput., 2011)

Advanced (quasi) Monte Carlo methods for image synthesis. - Alexander Keller 001; Simon Premoze; Matthias Raab (SIGGRAPH Courses, 2012)

Matrix Bidirectional Path Tracing. - Chakravarty Reddy Alla Chaitanya; Laurent Belcour; Toshiya Hachisuka; Simon Premoze; Jacopo Pantaleoni; Derek Nowrouzezahrai (EGSR (EI&I), 2018)