Information networks and technological innovation for industrial products. - Simon Richir; Bernard Taravel; Henry Samier (Int. J. Technol. Manag., 2001)

Distributed, Multiplatform High Fidelity Human Patient Simulation Environment in an Ultra-Long Distance Setting. - Dag von Lubitz; Benjamin Carrasco; Francesco Gabbrielli; Howard Levine; Tim McClelland; Frédéric Patricelli; Caleb Poirier; Simon Richir (AMCIS, 2004)

The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. - Lionel Dominjon; Anatole Lécuyer; Jean-Marie Burkhardt; Guillermo Andrade-Barroso; Simon Richir (WHC, 2005)

A new real-time video synthesis method for virtual studio environments using GPU and projected screens. - Akihiko Shirai; Masafumi Takahashi; Kiichi Kobayashi; Hideki Mitsumine; Simon Richir (SIGGRAPH Posters, 2005)

Development of robotic TV game player using haptic interface and GPU image recognition. - Akihiko Shirai; Masafumi Takahashi; Kazunori Miyata; Makoto Sato; Simon Richir (SIGGRAPH Posters, 2005)

Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. - Lionel Dominjon; Anatole Lécuyer; Jean-Marie Burkhardt; Paul Richard; Simon Richir (VR, 2005)

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. - Lionel Dominjon; Anatole Lécuyer; Jean-Marie Burkhardt; Simon Richir (Computer Graphics International, 2006)

Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices. - Lionel Dominjon; Simon Richir; Anatole Lécuyer; Jean-Marie Burkhardt (VR, 2006)

WiiMedia: motion analysis methods and applications using a consumer video game controller. - Akihiko Shirai; Erik Geslin; Simon Richir (Sandbox@SIGGRAPH, 2007)

The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. - Abdelmajid Kadri; Anatole Lécuyer; Jean-Marie Burkhardt; Simon Richir (VR, 2007)

Identity and Virtual Reality: A Uchronic Approach. - Colin T. A. Schmidt; Olivier Nannipieri; Simon Richir (AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, 2009)

High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters. - Fabien Goslin; Florian Schramm; Claude Andriot; Alexandre Bouchet; Simon Richir (CIVE, 2009)

WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. - Akihiko Shirai; Simon Richir; Takuya Iwamoto; Takayuki Kosaka; Hidetaka Kimura (SIGGRAPH ASIA Educators Program, 2009)

Survey on haptic rendering of data sets: Exploration of scalar and vector fields. - Bob Ménélas; Mehdi Ammi; Patrick Bourdot; Simon Richir (J. Virtual Real. Broadcast., 2009)

Visual search in dynamic 3D visualisations of unstructured picture collections. - Olivier Christmann; Noëlle Carbonell; Simon Richir (Interact. Comput., 2010)

3D Child Software. A Decision-making Help Tool in Innovative Product Design. - Emilie Loup-Escande; Jean-Marie Burkhardt; H. Christofol; Simon Richir (J. Decis. Syst., 2010)

Towards the design of intelligible object-based applications for the Web of Things. - Pierrick Thébault; Dominique Decotter; Simon Richir (WoT, 2011)

3D-live: live interactions through 3D visual environments. - Marc Pallot; Petros Daras; Simon Richir; Emilie Loup-Escande (VRIC, 2012)

E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator. - Romain Rolland; Etienne Yvain; Olivier Christmann; Emilie Loup-Escande; Simon Richir (VRIC, 2012)

An industrial approach to design compelling VR and AR experience. - Simon Richir; Philippe Fuchs; Domitile Lourdeaux; Cédric Buche; Ronan Querrec (ERVR, 2013)

Presence in Visual Mental Imagery. - Jayesh S. Pillai; Uday A. Athavankar; Colin T. A. Schmidt; Simon Richir (IVIC, 2013)

Virtual stage sets in live performing arts (from the spectator to the spect-actor). - Farah Jdid; Simon Richir; Alain Lioret (VRIC, 2013)

Augmented sport: exploring collective user experience. - Marc Pallot; Remy Eynard; Benjamin Poussard; Olivier Christmann; Simon Richir (VRIC, 2013)

3DLive: A multi-modal sensing platform allowing tele-immersive sports applications. - Benjamin Poussard; Simon Richir; Jukka Vatjus-Anttila; Stylianos Asteriadis; Dimitrios Zarpalas; Petros Daras (EUSIPCO, 2014)

Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. - Benjamin Poussard; Guillaume Loup; Olivier Christmann; Rémy Eynard; Marc Pallot; Simon Richir; Franck Hernoux; Emilie Loup-Escande (VRIC, 2014)

Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software. - Emilie Loup-Escande; Jean-Marie Burkhardt; Olivier Christmann; Simon Richir (Inf. Softw. Technol., 2014)

Towards a user experience in immersive virtual environment model: a review. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Gaëlle Canac; Fabien Farin; Simon Richir (IHM, 2015)

Design of portable and accessible platform in charge of wheelchair feedback immersion. - Simon Richir; Samuel Pineau; Éric Monacelli; Frederic Goncalves; Benjamin Malafosse; Claude Dumas; Alain Schmid; Jérôme Perret (VR, 2015)

The Urbi et Orbi project, from a largely individualistic «democracy of words» to a fully collaborative «democracy of action». - Candace Gibson; Simon Richir; Dag von Lubitz (VRIC, 2015)

Editorial - The International Journal of Virtual Reality Vol.15 n°1. - Simon Richir (Int. J. Virtual Real., 2015)

How to design compelling Virtual Reality or Augmented Reality experience? - Simon Richir; Philippe Fuchs; Domitile Lourdeaux; Dominique Millet; Cédric Buche; Ronan Querrec (Int. J. Virtual Real., 2015)

A questionnaire to measure the user experience in immersive virtual environments. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (VRIC, 2016)

ArLive: unified approach of interaction between users, operable space and smart objects. - Marc Teyssier 002; Grégoire Cliquet; Simon Richir (VRIC, 2016)

Editorial - The International Journal of Virtual Reality Vol.16 n°1. - Simon Richir (Int. J. Virtual Real., 2016)

Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments. - Katy Tcha-Tokey; Olivier Christmann; Emilie Loup-Escande; Simon Richir (Int. J. Virtual Real., 2016)

Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (ECCE, 2017)

How to Increase Intuition for Entrepreneurship Spirit in Innovation Process? - Henri Samier; Emmanuel Chene; Hervé Chistofol; Simon Richir (InterSol/CNRIA, 2017)

ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments. - Marc Pallot; Olivier Christmann; Simon Richir; Laurent Dupont 001; Vincent Boly; Laure Morel (VRIC, 2017)

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users. - Geoffrey Gorisse; Olivier Christmann; Amato Etienne-Armand; Simon Richir (Frontiers Robotics AI, 2017)

Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments. - Laurent Dupont 001; Marc Pallot; Laure Morel; Olivier Christmann; Vincent Boly; Simon Richir (Int. J. Virtual Real., 2017)

Editorial - IJVR 17(2). - Simon Richir (Int. J. Virtual Real., 2017)

Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (Int. J. Virtual Real., 2017)

From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. - Geoffrey Gorisse; Olivier Christmann; Samory Houzangbe; Simon Richir (AVI, 2018)

Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (FDG, 2018)

Application of the UX-FFE Model for Optimizing the Performance of the Upstream Innovation Process. - Adrien Lecossier; Marc Pallot; Pascal Crubleau; Simon Richir (ICE/ITMC, 2018)

A Proposed Research Framework and Model for Service Prototyping. - Abdul Rahman Abdel Razek; Christian van Husen; Marc Pallot; Simon Richir (ICE/ITMC, 2018)

A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance. - Laurent Dupont 001; Marc Pallot; Olivier Christmann; Simon Richir (VRIC, 2018)

Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (VRIC, 2018)

A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR). - Abdul Rahman Abdel Razek; Christian van Husen; Marc Pallot; Simon Richir (VRIC, 2018)

Towards a Model of User Experience in Immersive Virtual Environments. - Katy Tcha-Tokey; Olivier Christmann; Emilie Loup-Escande; Guillaume Loup; Simon Richir (Adv. Hum. Comput. Interact., 2018)

A New Approach Dedicated to the Continuous Assessment and Improvement of a Radical Innovation Capacity within a Mature Company. - Adrien Lecossier; Marc Pallot; Pascal Crubleau; Simon Richir (ICE/ITMC, 2019)

Comparing Different Performance Factors of Conventional VS Immersive Service Prototypes. - Abdul Rahman Abdel Razek; Christian van Husen; Marc Pallot; Simon Richir (ICE/ITMC, 2019)

Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition. - Anne-Sophie Milcent; Erik Geslin; Abdelmajid Kadri; Simon Richir (IVA, 2019)

Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (VR, 2019)

Towards radical innovations in a mature company: an empirical study on the UX-FFE model. - Adrien Lecossier; Marc Pallot; Pascal Crubleau; Simon Richir (Artif. Intell. Eng. Des. Anal. Manuf., 2019)

From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments. - Geoffrey Gorisse; Olivier Christmann; Samory Houzangbe; Simon Richir (Frontiers Robotics AI, 2019)

Editorial - IJVR 19(3). - Olivier Christmann; Simon Richir (Int. J. Virtual Real., 2019)

Comparing Conventional versus Immersive Service Prototypes: An Empirical Study. - Abdul Rahman Abdel Razek; Christian van Husen; Marc Pallot; Simon Richir (Int. J. Virtual Real., 2019)

Editorial - IJVR 19(2). - Simon Richir (Int. J. Virtual Real., 2019)

Improving humans: enhancing the complex sociological being with the virtual. - Katy Tcha-Tokey; Colin T. Schmidt; Erik Geslin; Simon Richir (AH, 2020)

Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation. - Charles Mille; Olivier Christmann; Sylvain Fleury; Simon Richir (CHIRA, 2020)

Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. - Geoffrey Gorisse; Charlotte Dubosc; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (ICAT-EGVE, 2020)

Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints. - Emilie Loup-Escande; Jean-Marie Burkhardt; Olivier Christmann; Noémie Chaniaud; Simon Richir (Int. J. Virtual Real., 2020)

Effects of voluntary heart rate control on user engagement and agency in a virtual reality game. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (Virtual Real., 2020)

Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design. - Marc Pallot; Laurent Dupont 001; Sylvain Fleury; Gina Araque-Tellez; Simon Richir (ICE/ITMC, 2021)

Extended Analysis of a Service Prototyping Experiment Conducted in Germany and France. - Abdul Rahman Abdel Razek; Christian van Husen; Marc Pallot; Simon Richir (ICE/ITMC, 2021)

Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (VR Workshops, 2021)

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (Comput. Graph., 2021)

CRUX: a creativity and user experience model. - Sylvain Fleury; Rishi Vanukuru; Charles Mille; Killian Poinsot; Aurélien Agnès; Simon Richir (Digit. Creativity, 2021)

Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments. - Geoffrey Gorisse; Audrey Brousse; Simon Richir; Olivier Christmann (Presence Teleoperators Virtual Environ., 2021)

Virtual Reality as a tool for furniture design. - Sylvain Fleury; Alexandre Nollet; Noémie Chaniaud; Benjamin Poussard; Philippe Blanchard; Simon Richir (CW, 2022)

Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments. - Noémie Chaniaud; Sylvain Fleury; Benjamin Poussard; Olivier Christmann; Thibaut Guitter; Simon Richir (RoCHI, 2022)

Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication. - Killian Poinsot; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Simon Richir (Adv. Hum. Comput. Interact., 2022)

Effects of continuous and discontinuous non-relevant stimulus on creativity. - Charles Mille; Olivier Christmann; Sylvain Fleury; Simon Richir (Digit. Creativity, 2022)

Editorial: Immersive reality and personalized user experiences. - Panagiotis Germanakos; Catherine Sotirakou; Constantinos Mourlas; Simon Richir; Hajo G. Boomgaarden (Frontiers Virtual Real., 2022)

Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process. - Samory Houzangbe; Dimitri Masson; Sylvain Fleury; David Antonio Gómez Jáuregui; Jérémy Legardeur; Simon Richir; Nadine Couture (Frontiers Virtual Real., 2022)

Using Facial Expressiveness of a Virtual Agent to Induce Empathy in Users. - Anne-Sophie Milcent; Abdelmajid Kadri; Simon Richir (Int. J. Hum. Comput. Interact., 2022)

Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air. - Olivier Christmann; Sylvain Fleury; Jérôme Migaud; Vincent Raimbault; Benjamin Poussard; Thibaut Guitter; Geoffrey Gorisse; Simon Richir (Inf. Vis., 2022)

Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools. - Samory Houzangbe; Sylvain Fleury; Dimitri Masson; David Antonio Gómez Jáuregui; Jérémy Legardeur; Nadine Couture; Simon Richir (ACII, 2023)

Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on Character Perception. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Simon Richir (ICAT-EGVE, 2023)

Exploring the Integration of SCRUM Elements into Service Prototyping Processes for Technology & Service Innovation. - Abdul Rahman Abdel Razek; Daniela Fehrenbach; Christian van Husen; Marc Pallot; Simon Richir (ICE/ITMC, 2023)

Studying the effect of symmetry in team structures on collaborative tasks in virtual reality. - Aurélien Agnès; Sylvain Fleury; Rishi Vanukuru; Simon Richir (Behav. Inf. Technol., 2023)

I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. - Geoffrey Gorisse; Simon Wellenreiter; Sylvain Fleury; Anatole Lécuyer; Simon Richir; Olivier Christmann (IEEE Trans. Vis. Comput. Graph., 2023)

Augmented and Virtual Reality Simulation in Industry. - Sylvain Fleury; Fabien Bernard; Raphael Paquin; Philippe Blanchard; Simon Richir (Computer, 2023)

The Laval Phenomenon: A Deep Dive into France's VR Capital. - Simon Richir (VR, 2024)

Refining Research in Gameful Design. - Auriane Busser; Abdelmajid Kadri; Simon Richir; Sylvain Fleury (HCI (51), 2025)

Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study. - Pierre Bondesan; Audrenne Canal; Sylvain Fleury; Andréa Boisadan; Simon Richir (VR, 2025)