Programme modulaire pour la résolution des jeux combinatoires : application au Sprouts et au Cram. (A modular program to solve combinatorial games : application to Sprouts and Cram). - Simon Viennot (2011)

Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics. - Kokolo Ikeda; Daisuke Tomizawa; Simon Viennot; Yuu Tanaka (CIG, 2012)

Adaptation of game AIs using Genetic Algorithm: Keeping variety and suitable strength. - Kokolo Ikeda; Yu Tanaka; Simon Viennot; Nguyen Huy Quoc; Yohei Ueda (SCIS&ISIS, 2012)

Nimbers are inevitable. - Julien Lemoine; Simon Viennot (Theor. Comput. Sci., 2012)

Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search. - Kokolo Ikeda; Simon Viennot (Computers and Games, 2013)

Production of various strategies and position control for Monte-Carlo Go - Entertaining human players. - Kokolo Ikeda; Simon Viennot (CIG, 2013)

Conference Report CG2013, day 2. - Simon Viennot (J. Int. Comput. Games Assoc., 2013)

Fast Optimization of the Pattern Shapes in Board Games with Simulated Annealing. - Huy Nguyen; Simon Viennot; Kokolo Ikeda (KSE, 2014)

Machine-Learning of Shape Names for the Game of Go. - Kokolo Ikeda; Takanari Shishido; Simon Viennot (ACG, 2015)

A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms. - Tsubasa Fujiki; Kokolo Ikeda; Simon Viennot (CIG, 2015)

Nash Equilibrium in Mastermind. - François Bonnet 001; Simon Viennot (Computers and Games, 2016)

Detection and labeling of bad moves for coaching go. - Kokolo Ikeda; Simon Viennot; Naoyuki Sato (CIG, 2016)

Analytical Solution for "EinStein würfelt nicht!" with One Stone. - François Bonnet 001; Simon Viennot (ACG, 2017)

Toward Solving "EinStein würfelt nicht!". - François Bonnet 001; Simon Viennot (ACG, 2017)