Studying the teachers' self-efficacy beliefs towards computers. - Antonella Chifari; Simona Ottaviano; Antonella D'Amico; M. Cardaci (ISTAS, 2000)

ICT to Train Students towards Creative Thinking. - Mario Allegra; Antonella Chifari; Simona Ottaviano (J. Educ. Technol. Soc., 2001)

Metacognition in Web-Based Learning Activities. - Giuseppe Chiazzese; Simona Ottaviano; Gianluca Merlo; Antonella Chifari; Mario Allegra; Luciano Seta; Giovanni Todaro (ISSEP, 2006)

Surfing Hypertexts with a Metacognition Tool. - Giuseppe Chiazzese; Simona Ottaviano; Gianluca Merlo; Antonella Chifari; Mario Allegra; Luciano Seta; Giovanni Todaro (Informatica (Slovenia), 2006)

Multimodal Annotation to Support Web Learning Activities. - Luciano Seta; Giuseppe Chiazzese; Gianluca Merlo; Simona Ottaviano; Giuseppe Ciulla; Mario Allegra; Valentina Samperi; Giovanni Todaro (DEXA Workshops, 2008)

The Deaf and Online Comprehension Texts, How Can Technology Help? - Simona Ottaviano; Gianluca Merlo; Antonella Chifari; Giuseppe Chiazzese; Luciano Seta; Mario Allegra; Valentina Samperi (ICCHP (2), 2010)

A Reflection on Some Critical Aspects of Online Reading Comprehension. - Antonella Chifari; Giuseppe Chiazzese; Luciano Seta; Gianluca Merlo; Simona Ottaviano; Mario Allegra (Informatica (Slovenia), 2010)

An Agent Based Methodology to Design Serious Game in Social Field. - Manuel Gentile; Dario La Guardia; Valentina Dal Grande; Simona Ottaviano; Mario Allegra (GALA, 2013)

An Agent Based approach to design Serious Game. - Manuel Gentile; Dario La Guardia; Valentina Dal Grande; Simona Ottaviano; Mario Allegra (Int. J. Serious Games, 2014)

A Semantic Frame Approach to Support Serious Game Design. - Manuel Gentile; Giuseppe Città; Simona Ottaviano; Dario La Guardia; Valentina Dal Grande; Mario Allegra; Aki Järvinen (GALA, 2016)

Improving Spatial Reasoning by Interacting with a Humanoid Robot. - Agnese Augello; Giuseppe Città; Manuel Gentile; Ignazio Infantino; Dario La Guardia; Adriano Manfré; Umberto Maniscalco; Simona Ottaviano; Giovanni Pilato; Filippo Vella; Mario Allegra (IIMSS, 2017)

The Effect of Disposition to Critical Thinking on Playing Serious Games. - Manuel Gentile; Giuseppe Città; Salvatore Perna; Alessandro Signa; Francesco Reale; Valentina Dal Grande; Simona Ottaviano; Dario La Guardia; Mario Allegra (GALA, 2018)

The effects of mental rotation on computational thinking. - Giuseppe Città; Manuel Gentile; Mario Allegra; Marco Arrigo; Daniela Conti; Simona Ottaviano; Francesco Reale; Marinella Sciortino (Comput. Educ., 2019)

The role of disposition to critical thinking in digital game-based learning. - Manuel Gentile; Giuseppe Città; Salvatore Perna; Alessandro Signa; Valentina Dal Grande; Simona Ottaviano; Dario La Guardia; Mario Allegra (Int. J. Serious Games, 2019)

The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study. - Mario Allegra; Antonella Bongiovanni; Giuseppe Città; Antonella Cusimano; Valentina Dal Grande; Manuel Gentile; Annamaria Kisslinger; Dario La Guardia; Giovanna Liguori; Fabrizio Lo Presti; Salvatore Perna; Sabrina Picciotto; et al. (GALA, 2021)

Artificial Intelligence for Personalized Learning in K-12 Education. A Scoping Review. - Vanessa Pitrella; Salvatore Perna; Mario Allegra; Manuel Gentile; Simona Ottaviano; Anna Re; Crispino Tosto; Giuseppe Città (HELMeTO, 2023)