How to merge gamification efforts for programming and modelling: a tool implementation perspective. - Antonio Bucchiarone; Antonio Cicchetti; Simone Bassanelli; Annapaola Marconi (MoDELS (Companion), 2021)

GamiDOC: A Tool for Designing and Evaluating Gamified Solutions. - Simone Bassanelli; Antonio Bucchiarone (CHI PLAY, 2022)

An End-to-End Solution for Enabling Urban Cyclability: The Bike2Work Experience. - Antonio Bucchiarone; Simone Bassanelli; Massimiliano Luca; Simone Centellegher; Piergiorgio Cipriano; Luca Giovannini; Bruno Lepri; Annapaola Marconi (CoRR, 2022)

The role of game modality in the outcomes of gamification: A research agenda. - Federica Gini; Simone Bassanelli; Antonio Bucchiarone (GamiFIN, 2023)

Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education. - Reza Hadi Mogavi; Chao Deng 002; Justin Juho Kim; Pengyuan Zhou; Young D. Kwon; Ahmed Hosny Saleh Metwally; Ahmed Tlili; Simone Bassanelli; Antonio Bucchiarone; Sujit Gujar; Lennart E. Nacke; Pan Hui 001 (CoRR, 2023)

Gamifying model-based engineering: the PapyGame experience. - Antonio Bucchiarone; Maxime Savary-Leblanc; Xavier Le Pallec; Antonio Cicchetti; Sébastien Gérard; Simone Bassanelli; Federica Gini; Annapaola Marconi (Softw. Syst. Model., 2023)

Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability. - Antonio Bucchiarone; Simone Bassanelli; Massimiliano Luca; Simone Centellegher; Piergiorgio Cipriano; Luca Giovannini; Bruno Lepri; Annapaola Marconi (IEEE Trans. Intell. Transp. Syst., 2023)

Can Generative AI Support Educators? Creating Learning Paths with PolyGloT. - Antonio Bucchiarone; Federica Gini; Federico Bonetti; Simone Bassanelli; Gianluca Schiavo; Tommaso Martorella; Filippo Adami; Tommaso Guidolin; Lorenzo Zambotto (General Aspects of Applying Generative AI in Higher Education, 2024)

Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling. - Enes Yigitbas; Maximilian Schmidt; Antonio Bucchiarone; Simone Bassanelli; Gregor Engels (EDUCON, 2024)

Promoting green mobility through gamified transportation campaigns. - Simone Bassanelli; Federica Gini; Antonio Bucchiarone; Annapaola Marconi (GamiFIN, 2024)

Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability. - Federico Bonetti; Simone Bassanelli; Antonio Bucchiarone; Federica Gini; Annapaola Marconi (GamiFIN, 2024)

Lost in Gamification Design: A Scientometric Analysis. - Simone Bassanelli; Federica Gini; Antonio Bucchiarone; Federico Bonetti; Eftychia Roumelioti; Annapaola Marconi (HCI (47), 2024)

GamiDOC: The Importance of Designing Gamification in a Proper Way. - Simone Bassanelli; Antonio Bucchiarone; Federica Gini (IEEE Trans. Games, 2025)