A Domain Specific Language for Lessening the Effort Needed to Instantiate Applications Using GRENJ Framework. - Vinicius H. S. Durelli; Rafael S. Durelli; Simone de Sousa Borges; Rosana T. V. Braga (SBSI, 2010)

Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study. - Helena Macedo Reis; Simone S. Borges; Vinicius H. S. Durelli; Luis Fernando de S. Moro; Anarosa A. F. Brandão; Ellen Francine Barbosa; Leônidas de Oliveira Brandão; Seiji Isotani; Patrícia Augustin Jaques; Ig Ibert Bittencourt (ISM, 2012)

Interactive Geometry Goes Mobile with GeoTouch. - Seiji Isotani; Lais Z. Pedro; Helena Macedo Reis; Simone S. Borges; Aparecida M. Z. Lopes; Joao P. T. Souza; Anarosa A. F. Brandão; Leônidas de Oliveira Brandão (ICALT, 2014)

A systematic mapping on gamification applied to education. - Simone de Sousa Borges; Vinicius H. S. Durelli; Helena Macedo Reis; Seiji Isotani (SAC, 2014)

Reduced GUI for an interactive geometry software: Does it affect students' performance? - Simone S. Borges; Helena Macedo Reis; Leonardo B. Marques; Vinicius H. S. Durelli; Ig Ibert Bittencourt; Patrícia Augustin Jaques; Seiji Isotani (Comput. Hum. Behav., 2016)

Toward A Unified Modeling of Learner's Growth Process and Flow Theory. - Geiser Chalco Challco; Fernando R. H. Andrade; Simone S. Borges; Ig Ibert Bittencourt; Seiji Isotani (J. Educ. Technol. Soc., 2016)

On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study. - Bruno Carvalho Alves; Diego Roberto Colombo Dias; Simone de Sousa Borges; Vinicius H. S. Durelli; Paulo Alexandre Bressan; Valéria Farinazzo Martins; Marcelo de Paiva Guimarães (HCI (8), 2017)

Group Formation in CSCL: A Review of the State of the Art. - Simone de Sousa Borges; Riichiro Mizoguchi; Ig Ibert Bittencourt; Seiji Isotani (HEFA, 2017)

Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS). - Simone S. Borges; Vinicius H. S. Durelli; Helena Macedo Reis; Ig Ibert Bittencourt; Riichiro Mizoguchi; Seiji Isotani (ICALT, 2017)

On the costs of applying logic-based criteria to mobile applications: An empirical analysis of predicates in real-world Objective-C and Swift applications. - Juliana Botelho; Vinicius H. S. Durelli; Simone S. Borges; André Takeshi Endo; Marcelo Medeiros Eler; Márcio Eduardo Delamaro; Rafael Serapilha Durelli (SAST, 2017)

Machine Learning Applied to Software Testing: A Systematic Mapping Study. - Vinicius H. S. Durelli; Rafael Serapilha Durelli; Simone S. Borges; André Takeshi Endo; Marcelo Medeiros Eler; Diego Roberto Colombo Dias; Marcelo de Paiva Guimarães (IEEE Trans. Reliab., 2019)

Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. - Armando M. Toda; Paula T. Palomino; Luiz A. L. Rodrigues; Ana C. T. Klock; Filipe D. Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine H. Teixeira; Seiji Isotani; Alexandra I. Cristea (AIED (2), 2022)

Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption. - Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine Harada Teixeira de Oliveira; Seiji Isotani; Alexandra Ioana Cristea (Revista Brasileira de Informática na Educ., 2024)