HOMIE: an artificial companion for elderly people. - Simone Kriglstein; Günter Wallner (CHI Extended Abstracts, 2005)

Knoocks: New Visualization Approach for Ontologies. - Simone Kriglstein; Renate Motschnig-Pitrik (IV, 2008)

Using ePortfolios Enhancing for Learning through Computer-Mediated Interaction in a Course on HCI. - Sonja Kabicher; Simone Kriglstein; Kathrin Figl; Renate Motschnig-Pitrik (USAB, 2008)

Analysis of Ontology Visualization Techniques for Modular Curricula. - Simone Kriglstein (USAB, 2008)

Students' View on Instant Online Feedback for Presentations. - Kathrin Figl; Christine Bauer 001; Simone Kriglstein (AMCIS, 2009)

User Requirements Analysis on Ontology Visualization. - Simone Kriglstein (CISIS, 2009)

A comprehensive view on user studies: survey and open issues for mobile TV. - Shelley Buchinger; Simone Kriglstein; Helmut Hlavacs (EuroITV, 2009)

Knoocks - A Visualization Approach for OWL Lite Ontologies. - Simone Kriglstein; Günter Wallner (CISIS, 2010)

OWL Ontology Visualization: Graphical Representations of Properties on the Instance Level. - Simone Kriglstein (IV, 2010)

Design and evaluation of the educational game DOGeometry: a case study. - Günter Wallner; Simone Kriglstein (Advances in Computer Entertainment Technology, 2011)

Visual Change Tracking for Business Process Models. - Sonja Kabicher; Simone Kriglstein; Stefanie Rinderle-Ma (ER, 2011)

Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study. - Simone Kriglstein; Günter Wallner (IMAGAPP/IVAPP, 2011)

A survey on user studies and technical aspects of mobile multimedia applications. - Shelley Buchinger; Simone Kriglstein; Sabine Brandt; Helmut Hlavacs (Entertain. Comput., 2011)

A Visualization Concept for High-Level Comparison of Process Model Versions. - Simone Kriglstein; Stefanie Rinderle-Ma (Business Process Management Workshops, 2012)

On Applying Sonification Methods to Convey Business Process Data. - Tobias Hildebrandt; Simone Kriglstein; Stefanie Rinderle-Ma (CAiSE Forum, 2012)

A spatiotemporal visualization approach for the analysis of gameplay data. - Günter Wallner; Simone Kriglstein (CHI, 2012)

Who is who: On visualizing organizational models in Collaborative Systems. - Simone Kriglstein; Juergen Mangler; Stefanie Rinderle-Ma (CollaborateCom, 2012)

Timeline Visualization for Documenting Process Model Change. - Sonja Kabicher-Fuchs; Simone Kriglstein; Kathrin Figl (EMISA, 2012)

DOGeometry: teaching geometry through play. - Günter Wallner; Simone Kriglstein (Fun and Games, 2012)

Change Visualizations in Business Processes - Requirements Analysis. - Simone Kriglstein; Stefanie Rinderle-Ma (GRAPP/IVAPP, 2012)

Animation for Time-oriented Data: An Overview of Empirical Research. - Simone Kriglstein; Margit Pohl; Claus Stachl (IV, 2012)

A Visualization Approach for Difference Analysis of Process Models and Instance Traffic. - Simone Kriglstein; Günter Wallner; Stefanie Rinderle-Ma (BPM, 2013)

Visualising Process Model Hierarchies. - Kathrin Figl; Agnes Koschmider; Simone Kriglstein (ECIS, 2013)

A Study on the Use of Adaptive Avatars for Player Lists in Games for Children. - Simone Kriglstein; Günter Wallner (MindTrek, 2013)

Investigations on User Preferences of the Alignment of Process Activities, Objects and Roles. - Agnes Koschmider; Simone Kriglstein; Meike Ullrich (OTM Conferences, 2013)

Investigations on User Preferences of the Alignment of Process Activities, Objects, and Roles (Extended Abstract). - Agnes Koschmider; Simone Kriglstein; Meike Ullrich (EMISA Forum, 2013)

Visualization-based analysis of gameplay data - A review of literature. - Günter Wallner; Simone Kriglstein (Entertain. Comput., 2013)

Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data. - Simone Kriglstein; Margit Pohl; Michael Smuc (Handbook of Human Centric Visualization, 2014)

Game user telemetry in practice: a case study. - Günter Wallner; Simone Kriglstein; Florian Gnadlinger; Michael Heiml; Jochen Kranzer (Advances in Computer Entertainment, 2014)

Experiences and challenges with evaluation methods in practice: a case study. - Simone Kriglstein; Margit Pohl; Nikolaus Suchy; Johannes Gärtner; Theresia Gschwandtner; Silvia Miksch (BELIV, 2014)

A user study of different gameplay visualizations. - Simone Kriglstein; Günter Wallner; Margit Pohl (CHI, 2014)

A Case Study of a Learning Game about the Internet. - Fares Kayali; Günter Wallner; Simone Kriglstein; Gerhild Bauer; Daniel Martinek; Helmut Hlavacs; Peter Purgathofer; Rebecca Wölfle (GameDays, 2014)

Storyboard Augmentation of Process Model Grammars for Stakeholder Communication. - Kathleen Nardella; Ross Brown 001; Simone Kriglstein (IVAPP, 2014)

Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study. - Margit Pohl; Florian Scholz; Simone Kriglstein; Bilal Alsallakh; Silvia Miksch (HCI (12), 2014)

TimeCleanser: a visual analytics approach for data cleansing of time-oriented data. - Theresia Gschwandtner; Wolfgang Aigner; Silvia Miksch; Johannes Gärtner; Simone Kriglstein; Margit Pohl; Nikolaus Suchy (I-KNOW, 2014)

Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. - Simone Kriglstein; Ross Brown 001; Günter Wallner (ICEC, 2014)

Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata. - Ross Brown 001; Stefanie Rinderle-Ma; Simone Kriglstein; Sonja Kabicher-Fuchs (OTM Conferences, 2014)

PLATO: A visual analytics system for gameplay data. - Günter Wallner; Simone Kriglstein (Comput. Graph., 2014)

Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes. - Manuel Gall; Günter Wallner; Simone Kriglstein; Stefanie Rinderle-Ma (BPM (Demos), 2015)

A Study of Different Visualizations for Visualizing Differences in Process Models. - Manuel Gall; Günter Wallner; Simone Kriglstein; Stefanie Rinderle-Ma (ER Workshops, 2015)

Analysis of Motivation Strategies in Running Tracking Applications. - Christine Bauer 001; Simone Kriglstein (MoMM, 2015)

Choosing the Right Sample? Experiences of Selecting Participants for Visualization Evaluation. - Simone Kriglstein; Margit Pohl (EuroRV³@EuroVis, 2015)

Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. - Guenter Wallner; Simone Kriglstein (CHI PLAY, 2016)

Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. - Simone Kriglstein; Johanna Haider; Günter Wallner; Margit Pohl (Diagrams, 2016)

Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. - Günter Wallner; Lauri Galbreath; Simone Kriglstein (ICEC, 2016)

Visual Analytics in Process Mining: Classification of Process Mining Techniques. - Simone Kriglstein; Margit Pohl; Stefanie Rinderle-Ma; Magdalena Stallinger (EuroVA@EuroVis, 2016)

Evaluation Methods in Process-Aware Information Systems Research with a Perspective on Human Orientation. - Simone Kriglstein; Maria Leitner; Sonja Kabicher-Fuchs; Stefanie Rinderle-Ma (Bus. Inf. Syst. Eng., 2016)

Using lag-sequential analysis for understanding interaction sequences in visualizations. - Margit Pohl; Günter Wallner; Simone Kriglstein (Int. J. Hum. Comput. Stud., 2016)

Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". - Mike Schaekermann; Giovanni Ribeiro; Guenter Wallner; Simone Kriglstein; Daniel M. Johnson 001; Anders Drachen; Rafet Sifa; Lennart E. Nacke (CHI PLAY, 2017)

A location-based educational game for understanding the traveling salesman problem: a case study. - Simone Kriglstein; Mario Brandmüller; Margit Pohl; Christine Bauer 001 (MobileHCI, 2017)

What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. - Christian Drescher; Guenter Wallner; Simone Kriglstein; Rafet Sifa; Anders Drachen; Margit Pohl (CHI, 2018)

How Users Transform Node-Link Diagrams to Matrices and Vice Versa. - Simone Kriglstein; Margit Pohl; Johanna Doppler Haider (Diagrams, 2018)

Introducing PlaNet: a tool for visualizing player communities. - Günter Wallner; Simone Kriglstein (FDG, 2018)

Lost my way: an educational geometry game for young children. - Günter Wallner; Simone Kriglstein; Sonja Gabriel; Christian S. Loh; Yanyan Sheng; I-Hung Li (FDG, 2018)

Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. - Ryan Perry; Anders Drachen; Allison Kearney; Simone Kriglstein; Lennart E. Nacke; Rafet Sifa; Guenter Wallner; Daniel M. Johnson 001 (Comput. Hum. Behav., 2018)

Preface to the Special Issue of Best Papers from ICEC 2016. - Günter Wallner; Simone Kriglstein; Rainer Malaka (Entertain. Comput., 2018)

Visual Interactive Creation, Customization, and Analysis of Data Quality Metrics. - Christian Bors; Theresia Gschwandtner; Simone Kriglstein; Silvia Miksch; Margit Pohl (ACM J. Data Inf. Qual., 2018)

Visualisation of trip chaining behaviour and mode choice using household travel survey data. - Günter Wallner; Simone Kriglstein; Edward Chung 001; Syeed Anta Kashfi (Public Transp., 2018)

EVA: Visual Analytics to Identify Fraudulent Events. - Roger A. Leite; Theresia Gschwandtner; Silvia Miksch; Simone Kriglstein; Margit Pohl; Erich Gstrein; Johannes Kuntner (IEEE Trans. Vis. Comput. Graph., 2018)

Diagram Safari: A Visualization Literacy Game for Young Children. - Johannes Gäbler; Christoph Winkler; Nóra Lengyel; Wolfgang Aigner; Christina Stoiber; Günter Wallner; Simone Kriglstein (CHI PLAY (Companion), 2019)

Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale. - Cornelia Gerdenitsch; Daniela Wurhofer; Pascal Klöckner; Simone Kriglstein; Manfred Tscheligi (CHI PLAY (Companion), 2019)

User Guided Movement Analysis in Games using Semantic Trajectories. - Ruben Schertler; Simone Kriglstein; Günter Wallner (CHI PLAY, 2019)

Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. - Günter Wallner; Simone Kriglstein; Anders Drachen (CoG, 2019)

See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. - Daniel Kepplinger; Günter Wallner; Simone Kriglstein; Michael Lankes (CHI, 2020)

Be Part Of It: Spectator Experience in Gaming and Esports. - Simone Kriglstein; Günter Wallner; Sven Charleer; Kathrin Gerling; Pejman Mirza-Babaei; Steven Schirra; Manfred Tscheligi (CHI Extended Abstracts, 2020)

Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. - Simone Kriglstein; Fabian Hengstberger; Florian Fribert; Katharina Stiehl; Beate Schrank; Alexander Pfeiffer; Thomas Wernbacher; Günter Wallner (CHI PLAY (Companion), 2020)

Masterclass on Information Visualization for Games Research. - Günter Wallner; Simone Kriglstein (CHI PLAY (Companion), 2020)

Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps. - Günter Wallner; Simone Kriglstein (CHI PLAY, 2020)

Blockchain Technologies and Games: A Proper Match? - Alexander Pfeiffer; Simone Kriglstein; Thomas Wernbacher (FDG, 2020)

Be Active! Participatory Design of Accessible Movement-Based Games. - Georg Regal; David Sellitsch; Simone Kriglstein; Simon Kollienz; Manfred Tscheligi (TEI, 2020)

Work gamification: Effects on enjoyment, productivity and the role of leadership. - Cornelia Gerdenitsch; David Sellitsch; Markus Besser; Sophia Burger; Christine Stegmann; Manfred Tscheligi; Simone Kriglstein (Electron. Commer. Res. Appl., 2020)

Special Interest Group: The Present and Future of Esports in HCI. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Laia Turmo Vidal; Madison Klarkowski; Katja Rogers; Selen Turkay; Magy Seif El-Nasr; Elena Márquez Segura; Anders Drachen; Perttu Hämäläinen (CHI Extended Abstracts, 2021)

What Players Want: Information Needs of Players on Post-Game Visualizations. - Günter Wallner; Marnix van Wijland; Regina Bernhaupt; Simone Kriglstein (CHI, 2021)

Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports. - Barbara Göbl; Suzana Jovicic; Natalie Denk; Simone Kriglstein (CHI PLAY, 2021)

Rrrring & Play: Using a Rotary Dial Telephone as Game Controller. - Barakura Thierry Tuyishime; Simone Kriglstein (CHI PLAY, 2021)

Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. - Barbara Göbl; Simone Kriglstein; Helmut Hlavacs (CSEDU (1), 2021)

SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. - SIGCHI Executive Committee; Adriana S. Vivacqua; Andrew L. Kun; Cale J. Passmore; Helena M. Mentis; Josh Andres; Kashyap Todi; Luigi De Russis; Matt Jones 001; Naomi Yamashita; Neha Kumar 001; Nicola J. Bidwell; et al. (CHI Extended Abstracts, 2022)

Equity Talks @SIGCHI. - SIGCHI Executive Committee; Adriana S. Vivacqua; Andrew L. Kun; Cale J. Passmore; Helena M. Mentis; Josh Andres; Kashyap Todi; Matt Jones 001; Luigi De Russis; Naomi Yamashita; Neha Kumar 001; Nicola J. Bidwell; et al. (CHI Extended Abstracts, 2022)

Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. - SIGCHI Executive Committee; Adriana S. Vivacqua; Andrew L. Kun; Cale J. Passmore; Helena M. Mentis; Josh Andres; Kashyap Todi; Luigi De Russis; Matt Jones 001; Naomi Yamashita; Neha Kumar 001; Nicola J. Bidwell; et al. (CHI Extended Abstracts, 2022)

Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy. - Raluca Chisalita; Markus Murtinger; Simone Kriglstein (CHI PLAY, 2022)

More Than Just Gameplay: Making a Case for "Let's Plays" in Education. - Barbara Göbl; Suzana Jovicic; Natalie Denk; Simon Wimmer 003; Simone Kriglstein (CHI PLAY, 2022)

Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction. - Cornelia Gerdenitsch; Matthias Weinhofer; Jaison Puthenkalam; Simone Kriglstein (ICEC, 2022)

Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. - Georg Regal; Jakob Carl Uhl; Anna Gerhardus; Stefan Suette; Elisabeth Frankus; Julia Schmid 005; Simone Kriglstein; Manfred Tscheligi (VRST, 2022)

Esports meets human-computer interaction. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Josef B. Spjut; Nicole B. Damen; Selen Türkay; Anders Drachen (Interactions, 2022)

Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey. - Danielle Kathryn Langlois; Simone Kriglstein (CHI Extended Abstracts, 2023)

From Bin to Playin': Give Vintage Objects a New Purpose as Game Controllers. - Jan Pokorny; Magdalena Kejstova; Vít Rusnák; Simone Kriglstein (CHI Extended Abstracts, 2023)

Construct and Play: Engaging Students with Visualizations through Playful Methods. - Magdalena Kejstova; Christina Stoiber; Magdalena Boucher; Martin Kandlhofer; Simone Kriglstein; Wolfgang Aigner (CHI PLAY (Companion), 2023)

Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training. - Danielle Kathryn Langlois; Simone Kriglstein (CHIRA (2), 2023)

Using Audience Avatars to Increase Sense of Presence in Live-Streams. - Tomás Pagác; Simone Kriglstein (CHIRA (2), 2023)

Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective. - Cornelia Gerdenitsch; Till Bieg; Myriam Gaitsch; Philip Schörpf; Manfred Tscheligi; Simone Kriglstein (CHIWORK, 2023)

Adapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks. - Florian Gnadlinger; André Selmanagic; Katharina Simbeck; Simone Kriglstein (CSEDU (1), 2023)

Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. - Danielle Kathryn Langlois; Scott Drury; Simone Kriglstein (FDG, 2023)

Designing for Playfulness in Human-AI Authoring Tools. - Antonios Liapis; Christian Guckelsberger; Jichen Zhu; Casper Harteveld; Simone Kriglstein; Alena Denisova; Jeremy Gow; Mike Preuss (FDG, 2023)

Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. - Pavel Mrázek; Pejman Mirza-Babaei; Günter Wallner; Simone Kriglstein (INTERACT (4), 2023)

Through Space and Time: Spatio-Temporal Visualization of MOBA Matches. - Adam Sufliarsky; Günter Wallner; Simone Kriglstein (INTERACT (2), 2023)

Making A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials. - Simone Kriglstein; Gloria Mittmann; Adam Barnard; Kate Woodcock (MUM, 2023)

Predictability and Comprehensibility in Post-Hoc XAI Methods: A User-Centered Analysis. - Anahid N. Jalali; Bernhard Haslhofer; Simone Kriglstein; Andreas Rauber (CoRR, 2023)

Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design. - Quynh Nguyen; Alexandra Windisch; Simone Kriglstein (Conference on Designing Interactive Systems, 2024)

CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks. - Quynh Nguyen; Emma Jaspaert; Markus Murtinger; Simone Kriglstein; Manfred Tscheligi (AVI, 2024)

Ethics and Transparency in Game Data. - Erica Kleinman; Magy Seif El-Nasr; Johannes Pfau; Simone Kriglstein; Günter Wallner; David Melhart; Georgios N. Yannakakis; Jichen Zhu; Benjamin Watson 001; Casper Harteveld (CHI PLAY (Companion), 2024)

Play and Viz: Using Entertainment Games for Exploring Data Visualizations. - Magdalena Kejstova; Tereza Stastna; Simone Kriglstein (FDG, 2024)

Towards a Taxonomy of In-Game User Interface Visualizations. - Dominik Masár; Simone Kriglstein (MindTrek, 2024)

Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality. - Viktoryia Stanko; Simone Kriglstein (MindTrek, 2024)

Stories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual Reality. - Nikola Kunzová; Adam Stepánek; Daniel Echeverri; Danielle Kathryn Langlois; Simone Kriglstein (MUM, 2024)

Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience. - Cornelia Gerdenitsch; Georg Regal; Quynh Nguyen; Simone Kriglstein (NordiCHI, 2024)

Mapping the Landscape of Data Visualizations in Schools and Educational Resources. - Magdalena Boucher; Christina Stoiber; Magdalena Kejstova; Martin Kandlhofer; Alena Ertl; Simone Kriglstein; Wolfgang Aigner (EuroVis (Education Papers), 2024)

Design and evaluation of alphabetic and numeric input methods for virtual reality. - David Kuták; Danielle Langlois; Roman Rozic; Jan Byska; Haichao Miao; Simone Kriglstein; Barbora Kozlíková (Comput. Graph., 2024)

A proposal for a revised meta-architecture of intelligent tutoring systems to foster explainability and transparency for educators. - Florian Gnadlinger; Simone Kriglstein (CoRR, 2024)

Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior. - Simone Kriglstein (Interactions, 2024)

ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations. - Hana Pokojná; Barbora Kozlíková; Katarína Furmanová; Simone Kriglstein (Behav. Inf. Technol., 2024)

Engaging Users Through Play: Exploring Interactive Methods for Collecting Feedback in HCI. - Eliska Cigánová; Simone Kriglstein (CHI Extended Abstracts, 2025)

Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design. - Vinaya Tawde; Nicol Dostálová; Eliska Cigánová; Simone Kriglstein (CHI, 2025)

Demonstrating Rūḥ: A Serious Mobile AR Game Exploring 3D Interactive Markers to Harmonise Physical and Virtual Realities. - Vinaya Tawde; Benjamin Kojda; Simone Kriglstein (CHI Extended Abstracts, 2025)

Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games. - Vinaya Tawde; Simone Kriglstein (FDG, 2025)

Leveraging the Internet of Behaviors for Mutual Trust in Digital Ecosystems. - Hind Bangui; Barbora Buhnova; Mouzhi Ge; Simone Kriglstein (IUI Companion, 2025)

A scoping literature review on influencing factors in live-streaming spectatorship experience. - Tomás Pagác; Regina Bernhaupt; Simone Kriglstein (Entertain. Comput., 2025)

Play, watch, analyze, repeat: How do players develop competitive gaming skills? - Günter Wallner; Aakash Johry; Marnix van Wijland; Regina Bernhaupt; Simone Kriglstein (Entertain. Comput., 2025)

Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities. - Vinaya Tawde; Simone Kriglstein; Gloria Mittmann; Wanda Spahl (Interactions, 2025)