A dynamical neural network for hitting an approaching object. - Joost C. Dessing; Simone R. Caljouw; C. (Lieke) E. Peper; Peter Jan Beek (Biol. Cybern., 2004)

Active Video Gaming to Improve Balance in the Elderly. - Claudine J. C. Lamoth; Simone R. Caljouw; Klaas Postema (Annual Review of Cybertherapy and Telemedicine, 2011)

Postural Control of Elderly: Moving to Predictable and Unpredictable Targets. - Vera Jongman; Claudine J. C. Lamoth; Helco van Keeken; Simone R. Caljouw (Annual Review of Cybertherapy and Telemedicine, 2012)

Exergaming for Elderly: Effects of Different Types of Game Feedback on Performance of a Balance Task. - Claudine J. C. Lamoth; Rolinde Alingh; Simone R. Caljouw (Annual Review of Cybertherapy and Telemedicine, 2012)