Guido: Augmented Reality for Indoor Navigation Using Commodity Hardware. - Zafer Tan Çankiri; Erdem Ege Marasli; Sait Aktürk; Sinan Sonlu; Ugur Güdükbay (IV, 2020)

Skeleton-based Personality Recognition using Laban Movement Analysis. - Ziya Erkoç; Serkan Demirci; Sinan Sonlu; Ugur Güdükbay (DYAD@ICCV, 2021)

An augmented crowd simulation system using automatic determination of navigable areas. - Yalim Dogan; Sinan Sonlu; Ugur Güdükbay (Comput. Graph., 2021)

Personality expression in cartoon animal characters using Sasang typology. - Hamila Mailee; Sinan Sonlu; Ugur Güdükbay (Comput. Animat. Virtual Worlds, 2023)

Human Movement Personality Detection Parameters. - Sinan Sonlu; Yalim Dogan; Arçin Ülkü Ergüzen; Musa Ege Ünalan; Serkan Demirci; Funda Durupinar; Ugur Güdükbay (SIU, 2024)

Towards Understanding Personality Expression via Body Motion. - Sinan Sonlu; Yalim Dogan; Arçin Ülkü Ergüzen; Musa Ege Ünalan; Serkan Demirci; Funda Durupinar; Ugur Güdükbay (VR Workshops, 2024)

Personality perception in human videos altered by motion transfer networks. - Ayda Yurtoglu; Sinan Sonlu; Yalim Dogan; Ugur Güdükbay (Comput. Graph., 2024)

The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents. - Sinan Sonlu; Bennie Bendiksen; Funda Durupinar; Ugur Güdükbay (CoRR, 2024)

Effects of Embodiment and Personality in LLM-Based Conversational Agents. - Sinan Sonlu; Bennie Bendiksen; Funda Durupinar; Ugur Güdükbay (VR, 2025)

Talk With Socrates: Relation Between Perceived Agent Personality and User Personality in LLM-Based Natural Language Dialogue Using Virtual Reality. - Mehmet Efe Sak; Sinan Sonlu; Ugur Güdükbay (Comput. Animat. Virtual Worlds, 2025)

Personality Expression Using Co-Speech Gesture. - Sinan Sonlu; Halil Özgür Demir; Ugur Güdükbay (ACM Trans. Appl. Percept., 2025)