Pervasive, Persuasive eLearning: Modeling the Pervasive Learning Space. - Siobhan Thomas (PerCom Workshops, 2005)

From Theory to Practice: On Designing a Pervasive Learning Game. - Siobhan Thomas (PerCom Workshops, 2006)

Intellectual Disability and Game Accessibility [Abstract]. - Siobhan Thomas (DiGRA Conference, 2009)

Intellectual disability and e-accessibility- Raising awareness of web accessibility's invisible community. - Siobhan Thomas; Simon Evans; Helen Kennedy (ICTA, 2009)

Can the Web Be Made Accessible for People with Intellectual Disabilities? - Helen Kennedy; Simon Evans; Siobhan Thomas (Inf. Soc., 2011)

A new mould rush: designing for a slow bio-digital game driven by living micro-organisms. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Stefan Poslad (FDG, 2018)

Microbial Integration on Player Experience of Hybrid Bio-digital Games. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Antonios Kaniadakis; Stefan Poslad (INTETAIN, 2018)

Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Nick Bryan-Kinns; Stefan Poslad (FDG, 2020)

Toward growable computer games: insights from biotic game ideation workshops. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Christopher Wood; Stefan Poslad (Interactions, 2020)