Key factor to improve Adversity Quotient in children through mobile game-based learning. - Siwaporn Boonsamuan; Banphot Nobaew (ISPACS, 2016)

A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and Evaluation. - Charoenchai Wongwatkit; Pakpoom Prommool; Ratchanon Nobnob; Siwaporn Boonsamuan; Rodjana Suwan (ICWL, 2018)