Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel Technologies. - Sofia Fountoukidou; Jaap Ham; Cees J. H. Midden; Uwe Matzat (PPT@PERSUASIVE, 2017)

Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance. - Sofia Fountoukidou; Jaap Ham; Uwe Matzat; Cees J. H. Midden (PERSUASIVE, 2018)

Effects of a Virtual Model's Pitch and Speech Rate on Affective and Cognitive Learning. - Sofia Fountoukidou; Uwe Matzat; Jaap Ham; Cees J. H. Midden (PERSUASIVE, 2019)

Effects of an artificial agent as a behavioral model on motivational and learning outcomes. - Sofia Fountoukidou; Jaap Ham; Uwe Matzat; Cees J. H. Midden (Comput. Hum. Behav., 2019)

The effect of an artificial agent's vocal expressiveness on immediacy and learning. - Sofia Fountoukidou; Uwe Matzat; Jaap Ham; Cees J. H. Midden (J. Comput. Assist. Learn., 2022)