HaptiRead: Reading Braille as Mid-Air Haptic Information. - Viktorija Paneva; Sofia Seinfeld; Michael Kraiczi; Jörg Müller 001 (Conference on Designing Interactive Systems, 2020)

Impact of Visuomotor Feedback on the Embodiment of Virtual Hands Detached from the Body. - Sofia Seinfeld; Jörg Müller 001 (CoRR, 2020)

User Representations in Human-Computer Interaction. - Sofia Seinfeld; Tiare M. Feuchtner; Antonella Maselli; Jörg Müller 001 (Hum. Comput. Interact., 2021)

Evoking realistic affective touch experiences in virtual reality. - Sofia Seinfeld; Ivette Schmidt; Jörg Müller 001 (CoRR, 2022)

Impact of Information Placement and User Representations in VR on Performance and Embodiment. - Sofia Seinfeld; Tiare M. Feuchtner; Johannes Pinzek; Jörg Müller 001 (IEEE Trans. Vis. Comput. Graph., 2022)

The Impact of Different Virtual Work Environments on Flow, Performance, User Emotions, and Preferences. - Alicja Kiluk; Viktorija Paneva; Sofia Seinfeld; Jörg Müller 001 (ISMAR-Adjunct, 2023)

IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023). - Alberto Cannavò; Bill Kapralos; Sofia Seinfeld; Filippo Gabriele Pratticò; Congyi Zhang (VR Workshops, 2023)

Editorial: Understanding and improving the "self" using immersive virtual reality. - Sameer Kishore; Nishtha Lamba; Domna Banakou; Sofia Seinfeld (Frontiers Virtual Real., 2024)

Editorial: Beyond audiovisual: novel multisensory stimulation techniques and their applications. - Justyna Swidrak; Orestis Georgiou; Domna Banakou; Marta Matamala-Gomez; Grzegorz Pochwatko; Sofia Seinfeld (Frontiers Virtual Real., 2024)

Virtual Reality Body Swapping to Improve Self-Assessment in Job Interview Training. - Sofia Seinfeld; Filippo Gabriele Pratticò; Chiara De Giorgi; Fabrizio Lamberti (IEEE Trans. Learn. Technol., 2024)

Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025). - Alberto Cannavò; Davide Calandra 001; Bill Kapralos; Sofia Seinfeld; Congyi Zhang (VR Workshops, 2025)