Attentional behavior model for a virtual character. - Soh Masuko; Junichi Hoshino (AMT, 2005)

A fitness game reflecting heart rate. - Soh Masuko; Junichi Hoshino (Advances in Computer Entertainment Technology, 2006)

Generating head-eye movement for virtual actor. - Soh Masuko; Junichi Hoshino (Syst. Comput. Jpn., 2006)

Head-eye Animation Corresponding to a Conversation for CG Characters. - Soh Masuko; Junichi Hoshino (Comput. Graph. Forum, 2007)

AteGau: projector-based online fashion coordination system. - Yasuyuki Hayashi; Soh Masuko (CHI Extended Abstracts, 2013)

Energy management system for electric vehicle based on user behavior induction. - Shigaku Iwabuchi; Soh Masuko; Junichi Hoshino (CHI Extended Abstracts, 2013)

HITOKE: a study of queue visualization of internet purchase information. - Soh Masuko; Hiroshi Abe (CHI Extended Abstracts, 2013)

KiTeMiROOM: a fashion-coordination system for mobile devices. - Soh Masuko; Yasuyuki Hayashi (CHI Extended Abstracts, 2013)

Visualization of dimension measurement using a consumer grade tablet camera-audio sensor. - Yasuyuki Hayashi; Soh Masuko (UbiComp (Adjunct Publication), 2013)

KooSHO: Japanese Text Input Environment based on Aerial Hand Writing. - Masato Hagiwara; Soh Masuko (HLT-NAACL, 2013)

Image Decolorization by Maximally Preserving Color Contrast. - Alex Yong Sang Chia; Keita Yaegashi; Soh Masuko (ICPRAM, 2014)

Preserving Maximum Color Contrast in Generation of Gray Images. - Alex Yong Sang Chia; Keita Yaegashi; Soh Masuko (ICPRAM (Selected Papers), 2014)

Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping. - Masafumi Muta; Kenji Mukai; Ryoutarou Toumoto; Motoi Okuzono; Junichi Hoshino; Hiromi Hirano; Soh Masuko (ITS, 2014)

Lovable couch: mitigating distrustful feelings for couples by visualizing excitation. - Takuya Iwamoto; Soh Masuko (AH, 2015)

AR-HITOKE: visualizing popularity of brick and mortar shops to support purchase decisions. - Soh Masuko; Ryosuke Kuroki (AH, 2015)

WallSHOP: Multiuser Interaction with Public Digital Signage using Mobile Devices for Personalized Shopping. - Soh Masuko; Masafumi Muta; Keiji Shinzato; Adiyan Mujibiya (IUI Companion, 2015)

Interactive Study of WallSHOP: Multiuser Connectivity between Public Digital Advertising and Private Devices for Personalized Shopping. - Masafumi Muta; Soh Masuko; Keiji Shinzato; Adiyan Mujibiya (PerDis, 2015)

PhySig: Incorporating Physical Products with Digital Signage in Shopping Environments. - Masafumi Muta; Soh Masuko; Adiyan Mujibiya (ITS, 2015)

Selecting Moving Targets in AR using Head Orientation. - Keigo Matsumoto; Masahumi Muta; Kelvin Cheng 001; Soh Masuko (ICAT-EGVE (Posters and Demos), 2017)

Word Recognition by Combining Outline Emphasis and Synthesize Background. - Yukihiro Achiha; Takayoshi Yamashita; Mitsuru Nakazawa; Soh Masuko; Yuji Yamauchi; Hironobu Fujiyoshi (ICEC, 2017)

MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness. - Kelvin Cheng 001; Mitsuru Nakazawa; Soh Masuko (ICEC, 2017)

Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management. - Hayaki Kawata; Kazuki Ookawara; Masahumi Muta; Soh Masuko; Jun'ichi Hoshino (ICEC, 2017)

Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore. - Masahumi Muta; Soh Masuko (ICEC, 2017)

ECEC2017: The Workshop on E-Commerce and Entertainment Computing. - Mitsuru Nakazawa; Masahumi Muta; Kazuki Ookawara; Soh Masuko (ICEC, 2017)

Delivering Active Fashion Advertisement to Potential Viewers. - Mitsuru Nakazawa; Jiu Xu; Soh Masuko (ICEC, 2017)

Tourist Spot Recommendation System with Image Selection Interface. - Motoi Okuzono; Masahumi Muta; Soh Masuko; Hayaki Kawata; Junichi Hoshino (ICEC, 2017)

Partner Character Attracting Consumers to a Real Store. - Motoi Okuzono; Masahumi Muta; Soh Masuko; Hayaki Kawata; Junichi Hoshino (ICEC, 2017)

Deep Photo Rally: Let's Gather Conversational Pictures. - Kazuki Ookawara; Hayaki Kawata; Masahumi Muta; Soh Masuko; Takehito Utsuro; Jun'ichi Hoshino (ICEC, 2017)

AniReco: Japanese Anime Recommendation System. - Syoichiro Ota; Hayaki Kawata; Masahumi Muta; Soh Masuko; Jun'ichi Hoshino (ICEC, 2017)

Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction. - Minghao Cai; Soh Masuko; Jiro Tanaka (HCI (3), 2018)

Interactive Point System Supporting Point Classification and Spatial Visualization. - Boyang Liu 003; Soh Masuko; Jiro Tanaka (HCI (4), 2018)

Image placement order optimization for mobile commerce. - Yeongnam Chae; Daniel Crane; Björn Stenger; Soh Masuko (ICCE, 2018)

Color navigation by qualitative attributes for fashion recommendation. - Yeongnam Chae; Jiu Xu; Björn Stenger; Soh Masuko (ICCE, 2018)

Gesture-based Mobile Communication System Providing Side-by-side Shopping Feeling. - Minghao Cai; Soh Masuko; Jiro Tanaka (IUI Companion, 2018)

Interactive Online Shopping with Personalized Robot Agent. - Xuan Wang; Chunmeng Lu; Soh Masuko; Jiro Tanaka (IUI Companion, 2018)

Construction of Mixed Reality Story Environment Based on Real Space Shape. - Kazuma Nagata; Soh Masuko; Junichi Hoshino (ICEC, 2018)

Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. - Yuki Ueda; Kazuma Nagata; Soh Masuko; Junichi Hoshino (ICEC, 2018)

Oz's Fitting Room: Fashion Coordination Support System by Digital Signage and Human-driven Virtual Agent. - Masahumi Muta; Yuka Ishikawa; Toshimasa Yamanaka; Soh Masuko (PerDis, 2018)

Show Something: Intelligent Shopping Assistant Supporting Quick Scene Understanding and Immersive Preview. - Hao Dou; Zhinan Li; Minghao Cai; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (5), 2019)

Sharing Augmented Reality Experience Between HMD and Non-HMD User. - Shihui Xu; Bo Yang; Boyang Liu 003; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (5), 2019)

Effect of Attention Adaptive Personal Audio Deliverable System on Digital Signage. - Noko Kuratomo; Kazuki Yamada; Soh Masuko; Toshimasa Yamanaka; Keiichi Zempo (SIGGRAPH Asia Technical Briefs, 2019)

FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture. - Kei Kobayashi; Kazuma Nagata; Soh Masuko; Junichi Hoshino (VRCAI, 2019)

Augmented Reality Shopping System Through Image Search and Virtual Shop Generation. - Zhinan Li; Ruichen Ma; Kohei Obuchi; Boyang Liu 003; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (4), 2020)

Augmented Reality Fashion Show Using Personalized 3D Human Models. - Shihui Xu; Jingyi Yuan; Xitong Sun; Yuhan Liu; Yuzhao Liu; Kelvin Cheng 001; Soh Masuko; Jiro Tanaka (HCI (4), 2020)

Shape parameters of UGV delivery robots that affect subject's perception of safety. - Vithor Hugo Costa da Silva; Soh Masuko; Suomiya Bao; Toshimasa Yamanaka (ACIIW, 2022)

"This" and "That" in Teleshopping with Possessive Telepresence Systems using 5G Mobile Networks. - Takayoshi Yamada; Kelvin Cheng 001; Soh Masuko; Keiichi Zempo (AHs, 2022)

OTOMO: Electric wheelchair-type remote communication mobility. - Keisuke Naito; Rina Katsube; Jun Aoki; Kelvin Cheng 001; Soh Masuko; Toshiaki Uchiyama (GCCE, 2022)

Reimagining the Stadium Spectator Experience using Augmented Reality and Visual Positioning System. - Kelvin Cheng 001; Kensuke Koda; Soh Masuko (ISMAR Adjunct, 2022)

Design of mmW Digital Twin platform toward B5G/6G - High-Precision Measurement System and Relay Station Deployment-. - Keishi Tokugawa; Kazuki Maruta; Keiichi Kubota; Kei Sakaguchi; Jin Nakazato; Mitsuhiro Kuchitsu; Soh Masuko (PIMRC, 2022)

Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality. - Madoka Inoue; Kensuke Koda; Kelvin Cheng 001; Toshimasa Yamanaka; Soh Masuko (VRST, 2022)

Proof-of-Concept of Distributed Optimization of Micro-Services on Edge Computing for Beyond 5G. - Jin Nakazato; Mitsuhiro Kuchitsu; Anil Pawar; Soh Masuko; Keishi Tokugawa; Keiichi Kubota; Kazuki Maruta; Kei Sakaguchi (VTC Spring, 2022)

MEC/Cloud Orchestrator to Facilitate Private/Local Beyond 5G with MEC and Proof-of-Concept Implementation. - Jin Nakazato; Zongdian Li; Kazuki Maruta; Keiichi Kubota; Tao Yu 011; Gia Khanh Tran; Kei Sakaguchi; Soh Masuko (Sensors, 2022)

Mixed Reality Racing: Combining Real and Virtual Motorsport Racing. - Hsuehhan Wu; Kelvin Cheng 001; Madoka Inoue; Soh Masuko (SIGGRAPH Posters, 2023)

Gaze Cue Switcher for Joint Attention in VR Remote Tourism. - Shogo Aoyagi; Takayoshi Yamada; Kelvin Cheng 001; Soh Masuko; Keiichi Zempo (SUI, 2023)

VR remote tourism system with natural gaze induction without causing user discomfort. - Shogo Aoyagi; Takayoshi Yamada; Kelvin Cheng 001; Soh Masuko; Keiichi Zempo (AHs, 2024)